CAR-PGa
NEWSLETTER
Vol.
28, No. 8
An
international network of researchers into all aspects of role-playing games
August
2019
David
Millians, Editor
Paideia
School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA
millians.david@paideiaschool.org
ARTICLES
Letter from the Chair
Hi All,
The CAR-PGA isn't often in the news,
but thanks to CAR-PGA member Hawke Robinson we're affiliated with a worthy
cause -- discussing the value of tabletop role-playing games as part of
prisoner rehabilitation. Hawke will serve as an on-camera expert and advisor to
the currently Kickstarted documentary, Let's Play: Dungeons & Dragons Behind Bars:
LET'S PLAY tells the little-known
stories of inmates and former inmates who go to great lengths to play tabletop
role-playing games like Dungeons & Dragons behind bars. They handcraft
twenty-sided dice, build their own campaigns from scratch, even wage legal
battles against the United States prison system to assert their right to play.
Hawke and M. Alan Thomas II have both
discussed why access to tabletop role-playing games are critical for prisoners
(here and here). And this is a current issue for a vulnerable population, as we saw
just a few months ago when certain prisons began banning used books (and thus used RPGs) for flimsy excuses like
contraband. Hawke goes into the personal
details of his involvement with the Kickstarter and his personal connection to
the topic below. Please give it a read.
I interviewed the producer of the
documentary, Elisabeth de Kleer, on EN World but that's just the start. I backed the Kickstarter and I hope you will
too. You can help by sharing on your social media channels and with your
friends -- the documentary has a long way to go to reach its $60K goal.
I believe this is why the CAR-PGA
exists, to help spread the word about the value of gaming for everybody,
including those in prison. I hope we can do our part to bring attention to this
important topic.
Thanks for reading!
Sincerely,
Mike
Committee Chair
Role-playing Gaming for Incarcerated Populations
Personal Experience From the "Grandfather of
Therapeutic [Role-playing] Gaming"
By Hawke Robinson
July 23, 2019.
With the recent Kickstarter
for the documentary Let's Play: D&D Behind Bars
by producer
Elisabeth de Kleer launching, our efforts related to researching the effects of
RPGs in Prison have once again come to light. RPG Research's founder, W.A.
Hawkes-Robinson (aka Hawke Robinson), called by professional peers the
"grandfather of therapeutic gaming," is directly involved with this
documentary as a behind-the-scenes consultant and on-camera advisor for the
film. Mr. Robinson's personal involvement with this topic spans decades.
***
If you missed the news, there is
an exceptional Kickstarter, "Let's Play: Dungeons
& Dragons Behind Bars" currently
running to help fund the final stages of a documentary on the battle to allow
role-playing games in USA prisons, created by veteran documentary producer Elisabeth de Kleer.
It includes very specific
examples in California, with specific individuals, spanning years of legal
battles, innovative approaches to gaming while incarcerated, illustrating the
long-term outcomes from prisoners allowed to participate in this recreational
activity with the potential to greatly reduce in-facility violence, improve
social and communication skills, develop empathy and behavior self-management
skills, overcome many dangerous segregation barriers, and reduce recidivism up
to 80%! This improves the safety and security of prison
workers and inmates, increases safety for the general public, and reduces the
overall burden to taxpayers. See the "References" section at the end
of this document for examples from government and other sources supporting
these statements. You can track the growing body of research on this topic in
the dedicated RPGs in Prison section of the non-profit RPG Research website. You can learn more about the
producer's background and development of this film through the excellent interview by Michael Tresca,
from EN World and the Committee for the
Advancement of Role-Playing Game Advocacy (CAR-PGA). During Hawke Robinson's 2018 "RPG Tour" raising
awareness about accessibility & inclusiveness in games and music across eight western states in the USA using the
wheelchair accessible RPG Bus & RPG Trailer, he was contacted by Elisabeth
de Kleer, the producer of this documentary, and spent some hours on the phone
and Skype answering extensive questions and is now an official adviser for the
film.
Robinson's involvement with
role-playing games (RPGs) goes back to almost the dawn of RPGs in the mid 1970s,
including beginning research on the effects of RPGs in 1983, being a paid game
master since around the same time, running games in educational settings since
1985 and in therapeutic settings since 2004. And among many other populations, he also has been involved working with at-risk and incarcerated
populations since 1989.
But Robinson has a very personal connection
to this topic, which he has been hesitant to elaborate on publicly for
obvious personal and professional reasons, which helps further inform his
expertise on this topic. With the development of this documentary, while not a
secret to friends, family, and coworkers, he is opening up more about his
personal experiences related to this topic.
In the late 1980s, he was all
too intimately part of this subject of study. Now in his late 40s, he is the
father of three adult children, a successful businessman, and heavily engaged
with helping improve the lives of others through extensive volunteering and
other efforts, but it was a long and tumultuous road to turning his life around,
definitely qualifying by today's standards as "at-risk youth" and growing
up initially with a physically abusive father until his parents divorced in the
mid-70s. In the late 70s he was diagnosed with ADHD (later also PTSD, dysgraphia, and dyscalculia). In part
because of the abuse he witnessed by his father to his mother (and himself), he
early on developed a "white knight complex." This, backed by
extensive martial arts training, his exceptional height, peaking at just over
6'8 ", he was repeatedly involved "defensively" in hundreds of
physical fights from first grade until his late teens, intervening against
bullies that were picking on others and as an individual fighting against gangs
or attacks by others many years older than he. Robinson struggled academically
and was repeatedly in trouble with the authorities, even though most of his
teachers and others still repeatedly said he was "really bright" and
"a good boy," who "meant well but keeps getting into trouble."
Robinson states that
role-playing gaming often helped considerably to keep him out of trouble.
He found the "better" peer group in most gamers he played with, and the
cooperative nature of the activity was very helpful in the short run to divert
his high-energy "hyperactivity" into productive and non-destructive
activities, including tabletop, live-action, computer-based, solo adventures,
miniatures painting, adventure module writing, drawing, software development,
historical and scientific research, and many other endeavors triggered directly
because of RPGs. He stated, "it was during long periods away from gaming
that things would get worse."
In the long-run, Robinson developed
many critical skills over time that eventually lead to directly helping turn
life around and taking on leadership roles. Robinson states that, "being
at board meetings with Barnes & Noble, Amazon, Microsoft, and others was so
similar to GMing, it was amazing how helpful those skills were in direct
application to these meetings."
In his teens, though, as a
mechanic at the time involved with "souping up" muscle cars and
racing and impulsively making many “bad choices," Robinson dropped out of
school in eleventh grade (getting his GED), not sleeping for increasingly long
periods spanning days, even as much as three and a half weeks, and ended up
getting into repeated run-ins during a two-year long fight with some local
"lumpers gang" and trouble with law enforcement, which lead to his ending up
"in the system" for several years. He lost his driver’s license for
six years, was in and out of jail half a dozen times, performed hundreds of
hours of court-ordered community service, paid nearly $50,000 USD in fines and
restitution (nearly $100,000 in today's money), and endured years of probation.
Due to employers’ understandable resistance to hiring someone with such a
record, this also led to his being completely homeless several times, barely
surviving starvation and exposure, making it increasingly difficult to work to
pay the fines to stay out of prison.
During these rocky times Robinson
had the opportunity to introduce role-playing games to inmates in the Salt Lake
City/County jail. The facilities were over twice their capacity and a powder keg
that was already exploding. To help calm the situation in a "quarantine
cell" meant for only sixteen inmates but holding over thirty, with half
the inmates having to sleep on the stone floors, in a metal and stone cell with
only a few dim bulbs for light, with the phones and television shut off, and
other privileges suspended for all inmates, he implemented, with nothing but
pencils and notepaper, two of the few allowed items during this lock down
period, a light version of the Middle Earth Role Playing game system created by
Iron Crown Enterprises.
Not only were the inmates
directly involved with the game helped by this - crossing gang, racial, and
other boundaries to work together - but the rest of the inmates watching and listening
found even the observation of the sessions very helpful, especially those going
through extreme drug withdrawal. The narrative discussion helped them
"hang on to themselves" and kept the cell from "blowing up."
During this ten day lock down period nobody was allowed phone calls, access to
medication, or anything of the like It should be noted, nobody else in that
facility had prior RPG experience.
Indeed research shows that
role-playing gamers generally have much higher levels of empathy and are far less likely to be involved in violent or criminal behavior than their non-gaming peers. Role-playing gamers are shown to have much
higher levels of meaning in their lives than their peers (lower levels of meaningless) and lower levels of psychoticism.
Every component of "The
System" - from law enforcement, judges, probation officers, lawyers,
counselors, to employers, & general public - repeatedly said to Mr.
Robinson over the years, "You'll never get out of the [revolving door]
system," "Once a criminal always a criminal,” and unfortunately for
most people, this is all too true. Most of the people that Robinson knew from
that time period are either still in the system or dead. He was one of the few
to survive, get out of the system, and eventually thrive and once again,
eventually, becoming a powerfully contributing member of society.
It was years of getting into
troublesome situations before adulthood and his first time in jail that lead
him to finally re-question his own inexplicable behavior that was so
"opposite the person I thought I was." Finally reaching out seeking
help, eventually receiving a formal diagnosis of manic-depressive (now the term
is bipolar type II) and gaining access to treatment and medication that helped
him start the long road toward putting his life back together, with the
long-term goal of once again being an employed, healthy, contributing member of
society.
W.A. Hawkes-Robinson (publishing
name) known by most as "Hawke Robinson" is founder and creator of
many organizations including:
· The for-profit company RPG Therapeutics LLC (including RPG Organization dba, RPG Publishers dba, RPG Parties, RPG.education)
· and many other organizations & services,
Hawke Robinson was interviewed
by Michael Tresca years ago in a three-part series of articles.
Mr. Robinson is a Washington State
Department of Health Registered Recreational
Therapist with an incredibly diverse background in recreation and music therapy, computer science, cognitive
neuropsychology, and research psychology. He has been called by professional
peers the "grandfather of
therapeutic gaming.”
Over the decades, Hawke Robinson
has personally introduced thousands of people to the joy of role-playing
gaming. He states that very few existing gamers he has known well had a
criminal history, "by far the majority did not," but he has
introduced many of those "at risk" or actually in the criminal system
to role-playing games and seen great results.
Robinson states he had
repeatedly seen the power of role-playing games (RPGs) over the years greatly
improve quality of life for many populations, as supported in Kohei Kato's recent research. Robinson has researched their effects and used them in educational
settings. The example with incarcerated populations is yet another example of
the potential power for this unique cooperative activity to help greatly
improve participants’ functioning and overall life outcome.
Robinson is founder &
president of the non-profit 501(c)3 research & human services organization RPG Research, beginning as the RPG Research
Project in 2004. The organization now consists of scores of volunteers spanning
five continents. He is also the president of the for-profit RPG Therapeutics LLC which includes
professional, paid game masters providing a wide range of programs.
References
NEW MATERIAL
FROM DAVID MILLIANS
@Wizards_DnD (2019 June 27)
D&D Player’s Handbook now in navigable audio form. twitter.com/Wizards_DnD/status/1144280363285528576. Other manuals to follow.
Anti-Defamation League
Center for Technology & Society (2019 July) Free to Play? Hate, Harassment
and Positive Social Experiences in Online Games. www.adl.org/media/13139/download. Study and data about online gaming experience.
Appelcline, Shannon (2019
July 2) RIP: Larry DiTillo, James Mathe, Lee Garvin. www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons25.phtml. Obituaries and tributes.
Ashwell, Sam Kabo (2019
July 30) Dialect and Sign: two RPGs about language. heterogenoustasks.wordpress.com/2019/07/30/dialect-and-sign-two-rpgs-about-language. Reviews of new linguistics games.
cavni (2019 July 25) The Orr
Group Industry Report: Q2 2019 – Back and Batter Than Ever!. blog.roll20.net/post/186546450860/the-orr-group-industry-report-q2-2019-back-and. Changing data collection and rising enthusiasm for
Call of Cthulhu.
Cordova, Jason (2019 July
25) Racism, Unconscious Bias, and the Presumption of Virtue in TTRPGs. www.gauntlet-rpg.com/blog/racism-unconscious-bias-and-the-presumption-of-virtue-in-ttrpgs. I do not know a thing about the particulars of this
situation, but the overall frustrations are a real part of our hobby and
industry.
Draper, Kevin (2019 Aug 1) Should
Board Gamers Play the Roles of Racists, Slavers and Nazis?. www.nytimes.com/2019/08/01/style/board-games-cancel-culture.html. Who plays games, are games are art, which viewpoints
are represented, and what responsibility games have to historical
verisimilitude?
Grigorian, Grigor (2019
July 22) How Mobile Gaming Conquered China. pandaily.com/how-mobile-gaming-conquered-china. Cheap smart phones and controlled markets.
Hodes James Mendez (2019
January 14) Orcs, Britons, and The Martial Race Myth, Part I: A Species Built
for Racial Terror. jamesmendezhodes.com/blog/2019/6/30/orcs-britons-and-the-martial-race-myth-part-ii-theyre-not-human. Tolkien and the race-based origin of his orcs.
Hodes James Mendez (2019 June
30) Orcs, Britons, and The Martial Race Myth, Part II: They’re Not Human. jamesmendezhodes.com/blog/2019/1/13/orcs-britons-and-the-martial-race-myth-part-i-a-species-built-for-racial-terror. Racial ramifications of orcs.
Keplinger, Kody (2019 July
24) The Surprising Ways Blind Players Have Made Games Like Dungeons & Dragons Accessible. www.themarysue.com/blind-players-playing-dnd-n-tabletop-games. Digital support, diceless games, braille dice, audio
books.
Lady Entropy (2019 July)
Welcome to #RPGenesis 2019 (The English Version). itch.io/jam/rpgenesis2019/topic/499948/welcome-to-rpgenesis-2019-the-english-version. Community challenge to create an RPG of 5,000 words
or more during a week in August 2019.
McCarthy, Niall (2019 July
29) How Frequently Do Online Gamers Experience Harassment?. www.statista.com/chart/18821/share-of-players-who-experienced-harassment-in-selected-prominent-video-games. Analysis of ADL Study above.
McLaughlin, Merritt (2019
July 1) Gen Con Announces Efforts to Go Green. www.insideindianabusiness.com/story/40731459/gen-con-announces-efforts-to-go-green. Recycled cardboard signs, no vinyl table covers, and
reusable drink cups.
Morrus (2019 June 30) Gamer
Stats From White Dwarf in the 80s. www.enworld.org/forum/content.php?6442-Gamer-Stats-From-White-Dwarf-in-the-80s. 1987 readership - most popular games, average age of
16, and 1% female.
Orsini, Lauren (2019 July
24) ‘Magic: The Gathering’ Leads Hasbro’s Second-Quarter Earnings. www.forbes.com/sites/laurenorsini/2019/07/24/magic-the-gathering-leads-hasbros-second-quarter-earnings. Plans to double the team at Wizards of the Coast
over the next five years.
Pulsipher, Lewis (2019
August 2) The Many Shades of RPG Play. www.enworld.org/forum/content.php?6482-Worlds-of-Design-The-Many-Shades-of-RPG-Play. Ten aspects of play, each as a spectrum of
possibilities and with links to Pulsipher’s writings specifically about some of
them.
Reppion, John (2019 July
24) Dungeon Masters: How Role-Playing Games Influenced Heavy Metal. www.kerrang.com/features/dungeon-masters-how-role-playing-games-influenced-heavy-metal. The interconnected history of heavy metal and
fantasy role-playing.
Wan, Shaw (2019 July 23)
Tencent To Team With Pokémon For New Game. pandaily.com/tencent-to-team-with-pokemon-for-new-game. Two giants of video gaming form even tighter
partnership.
Ward, James (2019 June 27)
TSR’s Amazing Accounting Department. www.enworld.org/forum/content.php?6440-TSR-s-Amazing-Accounting-Department. Tensions between creators and marketers at TSR.
Ward, James (2019 July 29)
Elf Stranded on the Warden: A Short Gary Gygax Story. www.enworld.org/forum/content.php?6510-Elf-Stranded-on-the-Warden-A-Short-Gary-Gygax-Story. Gaming and playtesting in with Gygax in the early
days.
FROM MIKE TRESCA
Tresca, Mike (2019 July 22)
LET’S PLAY…D&D in Prison. www.enworld.org/forum/content.php?6487-LET-S-PLAY-D-D-in-Prison. Interview with Elisabeth de Kleer about her
documentary on gamers in prison with links.
CONVENTIONS
New listings
this month were provided by Paul Cardwell and Lou Zocchi. Others are urged to
submit information. If you attend a convention, be sure and check the
conventions table and let us have a copy of the fliers (or at very least the
when, what, where, and contact information) for upcoming conventions available
there. CAR-PGa is international, so this includes anywhere in the world.
Dates,
precise venue, contacts' URLs or phone numbers, and other information, where
missing from this list, would be particularly appreciated. If we have
missed any, send the information to plcardwell@gmail.com Convention reviews should be sent
to millians.david@paideiaschool.org
"[LARP]"
means only LARP events as many RPG cons include at least some LARP, as likewise
applies to the mention of specific game systems. The same bracketed information
applies as well to game systems when the con will have only those games
present.
In an attempt
to get more face-to-face meetings of the membership, we list who will be going
to what convention, if they will tell us. Get this type of information in
at least two months before the convention itself, so we can run it at least
once.
David
Millians will be attending Gen Con, August 1-4, and presenting at Gen Con Trade
Day on Wednesday, July 31.
Support your
local cons by helping in the staff. It is a good way to promote RPG and you
generally get in free for the brief time spent helping.
A review of
any attended convention afterwards for the Newsletter would be appreciated too.
These reviews should include demographic data such as attendance, percentage
male/female, white/ethnic minorities (or whatever is the
majority/white/others), games in addition to tabletop RPG, and more subjective
matters such as unusual events, quality of games and dealers' room,
encouragement of new gamers, and whatever seems worth reporting. We need to
work to restore CAR-PGa's reputation as the media's go-to on gamer
demographics, especially since the media are still citing a study that cut off
all those over 35 - at a time when that was the median age of gamers - it is
closer to 40 now - which indicates we also need to work on recruiting younger
players, although some increase in college age players at conventions has been
noted.
August
2019
2-4:
Starfleet International Conference, Marriott St. Louis Airport, St. Louis,
MO; starfleetidic2019.com
22-25:
NecronomiCon, Providence Biltmore, Providence, RI; necronimicon-providence.con.com [Lovecraft]
22-25: Wizard
World Comic Con Chicago, Stevens Convention Center, 5555 N. River Rd, Chicago,
IL; wizardworld.com
23-25:
Bubonicon, Albuquerque Marriott Uptown, 2101 Louisiana Blvd NE (at I-40),
Albuquerque, NM; bubonicon.com
28-29: PA
Dev, Washington State Convention Center, 800 Convention Place, Seattle,
WA; penny-arcade.com
29-September
1: ReaperCon, Denton Convention Center, Denton, TX; reapercon.com [trade show, art exhibit]
30-September
1: Meta Con, Hyatt Regency Minneapolis, 1300 Nicollet Mall, Minneapolis,
MN: metaconvention.com
30-September
1: Q-Con, Queen's University Belfast, Elmwood Hall, Belfast, Northern
Ireland; q-con.org.uk
30-September
2: Pacificon, Santa Clara Marriott, 2700 Mission College Blvd, Santa Clara,
CA; pacificonngameexpo.com
30-September
2: PAX West, Washington State Convention Center, 800 Convention Place, Seattle,
WA; penny-arcade.com
30-September
2: Strategicon Gateway, Hilton LAX, 5711 W Century Blvd, Los Angeles, CA; strategicon.net
31-September
2: Gamers of Summer, Paxtonia Fire Hall, 125 S Johnson St, Harrisburg,
PA; gamersofsummer.net
September
2019
6-8: Furry
Migration, Hyatt Regency Minneapolis, 1300 Nicolet Mall, Minneapolis, MN; furrymigration.org
7-8: Retro
World Expo, Connecticut Convention Center, 100 Columbus Blvd, Hartford,
CT; retroworldexpo.com
7-8: Space
Coast Comic Con, Space Coast Convention Center, 301 Tucker Ln, Cocoa, FL; www.spacecoastcomiccon.com
7-8: Washingcon,
Georgetown University Conference Center, 3800 Reservoir Rd. NW, Washington,
DC; washingcon.com
9: Impossible
Realities, InterAction School of Performing Arts, 228 Germain Street, Saint
John, NB; impossiblerealities.com
14-15:
ConCentric Games, Fullarton Park Community Centre, Adelaide, SA,
Australia; con-centric.com.au
14-15: World
RPG Fest, Clube da Bola, Rua Francisco Nunes, 110, Curitiba, PR, Brasil; worldrpgfest.com.br
20-22:
Southern Front, Four Points, Raleigh-Durham Airport, NC; trianglesimsociety.org [miniature wargames]
21: Owlbear
and Wizard's Staff, Bond Factory unit 13, Althorpe St, Leanington Spa,
Warwicks; asakosoh.wordsmith.com
28: Hall of
Fame City Comic Con, Canton Civic Center, 1101 N. Market Ave, Canton
OH; hofcitycomiccon.com
28: Raiders
of the Game Cupboard, Waterside Community Centre, Heath Rd, Stapenhill, Burton
on Trent; raidersofthegamecupboard.co.uk
28-29:
Monster-Con, Wonderland of the Americas Mall, 4522 Fredericksburg Rd, San
Antonio, TX; monstercon.com
28-29:
Schweinfurter Fantasy-Festival, Jugendhaus, Franz-Schubert-Str,
Schweinfurt; fantasy-festival.de
28-29:
Tabletop Gaming Live, Alexandra Palace, London; www.tabletopgaming.co.uk/shows/show/tabletop-gaming-live
October
2019
4-6:
NEWGamepalooza, Alumni Center, University of Wisconsin-Oshkosh, Oshkosh,
WI; newgamepalooza.com
4-6:
TokenCon, Wyndham Garden Oklahoma City Airport, 2101 S Meridian Ave, Oklahoma
City, OK;
5-7: MOAB,
Sylvania Heights Community Club, Box Rd, Sylvania, NSW; motherofallbattles.org [mostly wargame including fantasy]
11-12: Fear
the Con, Riverbend Event Center, 1085 Winding River Cove W, Salt Lake City, UT;
fear con.com; fearcon.com
11-13: Con
Plus, 35 Duncan Close, Moulton Park, Northampton, UK; conplus.live
11-13:
Festivalinternacionaldejuegascordoba.es, Palacio de los Merced, Cordoba; festivaldejuegascordoba.es
11-13: PAX
Aus, Melbourne Convention Centre, 1 Convention Centre Pl, South Wharf, Vic; aus.paxsite.com
11-13:
Travellercon, Lancaster Host Resort, Lancaster, PA; travellercon-usa.com [primarily Traveller]
18-19: Timp
Con, Utah Valley Convention Center, 220 W. Center St., Provo, UT; utahvalley.com/timp-con
18-20: NEA
Game Fest, Hilton Garden Inn, Jonesboro, AR; tabletop.events/conventions/nea-game-fest-2019
18-20: Texas
Broadside, USS Texas, La Porte, TX; texasbroadside.webs.com [primarily historical wargaming]
18-20: Wizard
World Comic Con, Greater Columbus Convention Center, 400 N High St, Columbus,
OH; wizardworld.com
19-20:
Memphis Comic Expo, Agricenter International, 7777 Walnut Grove Rd, Memphis,
TN; memphiscomicexpo.com
19-20:
Oddmall: Hallowondrous, Lakewood Masonic Temple, 15300 Detroit Ave, Lakewood,
OH; oddmall.info/hallowondrous [Free admission]
30-November
3: Lucca Comics & Games, Lucca Fiere, via della Chiesa, Trav.1, 237, Lucca,
Italy; europecomics.com
31-November
3: AmberCon NW, McMehamins Edgefield Bed & Breakfast Resort, Troutsdale,
OR; amberconnw.org [Amber diceless and indie games]
November
2019
15-17:
Memphis Comic & Fantasy Convention, Memphis Marriott East, 5795 Poplar Ave,
East Memphis, TN; memphiscfc.com
16-17:
Dreieich Con, Bürgerhaus, Dreieich-Sperndingen, Fichtestr. 50, Dreieich,
Germany; dreieichcon.de
22-24:
Stuffed COWS, College of Du Page Student Resource Center, 425 Fawell Blvd, Glen
Ellyn, IL; coldironconventions.com
23-24:
Darmstadt Spielt, Wissenschafts-und Kongresszentrum darmstadtium,
Darmstadt; darmstadt-spielt.de
© Copyright 2019 by the
Committee for the Advancement of Role-Playing Games (CAR-PGa), ISSN 1071 7129.
The CAR-PGa Newsletter is a monthly publication. For more information contact
David Millians, Editor, Paideia School, 1509 Ponce de Leon Avenue, Atlanta,
Georgia 30307 USA, phone (404) 808-1070, fax (404) 377-3491, e-mail millians.david@paideiaschool.org. Back issues are available. Contributions of material
from the membership are urged, and the byline is responsible for content.
Deadline is the last weekday of the month, email preferred. Permission is
granted to copy anything in the Newsletter, provided we get a credit line in
the publication copying it, and it doesn't have someone else's copyright on it.
Information, including details on joining CAR-PGa, can be obtained on the
Internet at car-pga.org.
Ugh, it's so frustrating when tech is glitchy. I'd be happy to talk more any time.
ReplyDelete