CAR-PGa NEWSLETTER
Vol. 27, No. 2
An international network of researchers
into all aspects of role-playing games
February 2017
David Millians, Editor
Paideia School, 1509 Ponce de Leon Avenue,
Atlanta, Georgia 30307 USA
FROM THE CHAIR
Dear members,
I have received no feedback on the
proposed Bylaws amendment. Therefore, I am calling a vote for the duration of
February. The amendment proposal is unaltered from last month.
Additionally, per the Bylaws, I am
reporting that the Board passed the attached resolution by a vote of 1–0. Only
Bob Bledsaw II voted. Carsten Obst, Ron Pehr, Ted Skirvin, and William Walton
did not vote. Carsten Obst, Ron Pehr, and
William Walton did not reply to the requests to vote at all. During February,
if there is a petition by at least 10% of the active membership, this Board
action will be referred to the active membership for a vote; otherwise, it will
take effect in the manner it describes.
Thank you.
M. Alan Thomas II
Chair
ARTICLES
Gamescience at Genghiscon
By Lou Zocchi
When I attempted to buy a booth for Genghiscon,
their computer told me that I could not use the name Gamescience because it was
already taken by Edward Nygma r***, r@batman.com,
I'm now trying to discover if this is the first time someone has used
Gamescience for a Denver Area Convention.
Book Review: Into the Wild Nerd Yonder
By Ted Skirvin
The full title of this book is Into the Wild
Nerd Yonder: My Life on the Dork Side. It was written by Julie Halpern and was
published in 2009. The publisher was Feiwel and Friends which is an imprint of
Macmillan Publishers. I believe the book would be described as belonging to the
girl-oriented Young Adult category of fiction. I saw it on display at my local
library some time ago and noticed the cover art depicting a great many d20s and
a dress. The story is about 15-year old Jessie Sloan who is a sophomore at a
high school in Wisconsin.
The crux of the story is that she feels
betrayed by her two best friends and winds up making friends with a different
group of folks. It just so happens that the new group plays Dungeons &
Dragons. She joins the game despite her worries that it means she will become a
geek and thus unpopular at school. She gradually gets over these fears and even
goes to a LARP event with the group. She even gains one member of the group as
a boyfriend. There are various other "teen angst" plot threads that
get resolved by the end of the book.
I don't know much about YA literature so I
don't know if this book is typical of the genre. The book certainly seemed to
be written with a specific mission, so to speak. That mission was to convince
female teens that it is "OK" to play tabletop RPGs and there's no
reason to feel self-conscious about it. I found the book to be rather blunt and
heavy-handed in delivering this message. Maybe all YA fiction is like that. Of
course, I do support the concept.
Overall, I found the book to be a fairly
enjoyable read although it has a somewhat slow start. I did take a brief look
at Ms. Halpern's website. I noticed a brief comment about her having spent many
years as a Dungeon Master.
The SPIEL
´17 in Essen
Part One: From Martin Luther, Love
to RPGs, Dystopias and the Tsar´s Wolves
By Carsten Obst
From October 26 to 29, 2017, the game fair SPIEL ´17 occurred
in Essen, Germany. As in years before, it proved the successful development of
the German game community and the versatility of the market. Around 182,000
visitors (2016: 174,000) rallied in six halls with 72,000 square meters (2016:
66,000) to test, play, and buy games of all kinds. 1100 exhibitors (2016: 1021)
from 51 nations (2016: 50) gathered in Essen, where they offered around 1200
new games (2016: around 1000).
As in 2016, however, there were negatives. Most
visitors used the west entrance, where the station of the subway-line U11 is
located. This gate leads into Hall 3, where several large publishers of board
and family games had their stalls. Here the crowds of parents and children
often blocked unintentionally the way for people who wanted to visit
the other halls. Regular visitors walked from the subway station to the nearby
south entrance.
Comics obviously lost their former importance for the
game fair even more this year. Just one large German publisher participated in
the SPIEL ´17, which resulted in a visible lack of national and international
artists as guests. For comic-enthusiasts this was a great disappointment. At
the traditional Zeichnerallee (Artist´s Alley) you met only a small number of
artists. Once a large area of happiness, this year it was a really sad sight. I
learned that most publishers and artists consider the game fair no longer an
important event. It is even doubted that in 2018 the Zeichnerallee will be
organized again.
In spite of these negatives, I had a very happy time
at SPIEL ´17. This article will be a compilation of German RPGs, books, and
magazines, which may be of interest for our readers. As usual I can recommend
them all after intensive tests.
My first station at the SPIEL ´17 was the annual
exhibition of the Europäische Spielesammler-Gilde (European Guild of Game
Collectors). In 2017 the 500th anniversary of Martin Luther´s “95 Thesis,”
which started the Protestant Reformation, was celebrated. For this reason the
ESG organized an exhibition of mostly German games with religious topics. Even
the Christian churches use this way to spread the faith. So around 1925 the Missionsgesellschaft
Bethlehem (Mission Society Bethlehem) promoted its activities with the Welt-Missions-Spiel
(World Mission Game). An interesting sign for the feeling of Europe´s cultural
superiority during the Age of Colonialism is Afrikanisches Schnipp-Schnapp
(African Snip-Snap”, issued between 1912 and 1931 by the St. Petrus
Claver-Sodalität, a solidarity of missionaries. This card-game advertised the
work of friendly Christian priests in Africa, teaching the true faith to happy
natives. Of special interest is Sag die Antwort (Tell the Answer), a
lottery for children, published in 1954 by the Catholic St. Benno Verlag in the
former GDR. At that time the Christian churches were still able to promote
their faith in the communist part of Germany. Around the same time the
Evangelischer Bund (Evangelical Union) enabled the Protestants with the Martin
Luther Quiz to prove their knowledge about Luther. In 1962 the Herder
Verlag published the Heiligen Quartett (Saints Happy Families) for
children, allowing them to learn about the saints. Around 1994 the German
Diocese of Erfurt offered Bistum Erfurt (Diocese Erfurt), also a happy
families game to inform about its activities. In 1996 the Rüdiger Weyer-company
published the Luther Quartett (Luther Happy Families) about Martin
Luther, while the Hänssler-Verlag introduced Der gute Hirte (The Good
Shepherd), a board game for children, who must guide sheep safely into the
stable. A modern way to use religion as a topic for games is Die Siedler von
Kanaan (The Settlers of Canaan). Published in 2002, it transformed the
popular game The Settlers of Catan into the setting of the Old Testament.
Andreas Michels is a German fan of RPGs, LARPs,
tabletops, computer-games, cosplay, and everything related to them. From his
experiences of more than twenty years, he compiled in a book with the title 111
Gründe, Rollenspiel zu lieben. Eine Hommage an Würfel, Schwert und Raumanzug (111 Reasons to Love RPGs. A Homage to Dice, Sword and
Spacesuit), published by Schwarzkopf & Schwarzkopf. In this book Michels
explains in a humorous but loving way these hobbies for people who have not
participated in them so far but also for gamers looking for new insights. For that
he offers the title-giving 111 Reasons. The 111th reason, by the way, is
the encouragement of our creativity. Michels gives also an informative report
about the history of RPGs, LARPs, tabletops, cosplay, and computer-games,
compiling information which even many fans do not know. Furthermore, the book
includes a list of webpages, a bibliography, and a glossary of terms. This
allows a reader to start academic studies. The author manages always to keep
the balance between a winking humor and detailed information. Recommended to
all RPG, LARP, tabletop, cosplay, and computer game fans but also to all
newcomers and interested people.
With the adventure-book Die Tränen der Gorgone
(The Tears of the Gorgon) the Mantikore Verlag expanded its product-line about
the village Schnutenbach. Like the other publications the adventure can be used
for all fantasy RPGs, because the descriptions of places and characters are
given in a general way. It is most suitable for a darker setting with elements
of the horror-genre. The adventure starts in Schnutenbach, where a little girl
has vanished. Here the PCs meet an alchemist from Quin-Di, a distant China-like
empire. Accompanied by his mysterious daughter he needs the tears of a gorgon
to complete a quest. The PCs shall assist him to find one in the Waisenwald
(Wood of Orphans), a wood infamous for its dangers. Other people, however, are
also interested in the gorgon, while there may be a connection to the missing
girl. The adventure offers a description of the Waisenwald, and so it can be
used for future adventures - if the PCs are brave (or crazy) enough to return.
Elaborate biographies of the NPCs depict their intentions and secrets, enabling
the GM to portray them easily. If the PCs survive (if!), they may win them as
contacts or allies. Recommended for all fantasy-RPGs, especially with darker
settings like Warhammer.
The Mantikore Verlag also
distributed for free the adventure-booklet Das Biest im Waisenwald (The
Beast in the Wood of Orphans), which can be used as a prequel or sequel for Die
Tränen der Gorgone. When a farmer reports to Schnutenbach´s militia a
missing cow, it seems to be the attack of an unknown beast. The PCs are hired
to patrol the area, but when a farm is assaulted, a hunt in the dangerous Wood
of Orphans starts. Finally the PCs find the monster´s lair, where they are
confronted with a much larger threat. The Alien movies give an impression of
what may happen to the people of Schnutenbach, if the PCs can not destroy the
nightmarish beast in time. Recommended for all fantasy-RPGs, especially with a
darker setting. For 2018 the Mantokore Verlag has announced the adventure-book Das
Dorf der Verdammten (The Village of the Damned).
Farukan - Unter dem
Pfauenthron (Farukan - Under the Peacock´s Throne) is a new sourcebook
for the fantasy RPG Splittermond, published by the Uhrwerk Verlag. It
deals with the empire of Farukan, a mythical oriental setting as known from the
stories of 1001 Nights. Proud of their unbroken history, its people
follow a strict code of honour. PCs should always pay attention to this social
element. A gazetteer describes important cities, provinces, landscapes, border
regions, mysterious places, the nobility, leading personalities, as well as the
current conflict between traditionalists and reformers. Another chapter informs
about the life in Farukan, dealing with social classes, the code of honour,
politics, the military, the law, slavery, trade, religion, magic, and other
topics. Altogether this gives a colourful setting. The empire´s long history is
told in an own chapter.
Often endangered, it was never conquered. A special highlight is the part about
the emperor and his court. Here you get everything expected from a mythical
orient: intrigues, secret politics, political groups, oracles, officials, and
the bodyguard. Here the PCs can be entangled in adventures, where social skills
will be important. The Lamassu mythical beings are introduced. They act as
guardians of the empire, sometimes hiring brave mortals (read: PCs) for special
missions. A chapter about sages, sciences, libraries, and universities creates
a setting for academic-based adventures. New rules, the character- lass of the
sage, magical spells, supernatural creatures, and lists of equipment are also
included, while the last chapter gives ideas for adventures. All in all the
sourcebook offers a valuable expansion of the game-world. For the Splittermond-fans
Farukan is a must, but GMs looking for an oriental background should
also try it. Highly recommended!
Esmoda: Die Zitadelle der
Unsterblichkeit (Esmoda: The Citadel of Immortality) is
another new sourcebook for Splittermond. With Esmoda, the city of the
dead, we get a dark background, even usable for horror-RPGs. Once rebels tried
to gain immortality, but the magical ritual turned them into undead. They no
longer needed food, water and sleep, but emotions became a distant memory,
while the magic forces them to stay in Esmoda forever. Thus, a weird society
developed, based on desperation and hopelessness, but living people come to the
city too, among them merchants procuring necessary goods, sages looking for
lost knowledge, and magicians researching necromancy. Esmoda even attracts people
who want to become undead. Some are terminally ill, but others pursue nefarious
quests. The sourcebook informs about the city´s history, its unique society,
the weird daily life, and the political system. Furthermore, we learn about the
relations with the outside world. Magic, crimes, and current affairs are
further topics. Two chapters give the necessary information for playing in
Esmoda. Finally the adventure “Letzter Wille” (Last Will” allows the PCs to
explore the weird city. Overall, the new sourcebook offers an unique dark
setting, which can be a campaign´s highlight (or dark-light). If a GM wants to
confront the PCs with a society of undead, Esmoda is the right place for this.
With some changes the sourcebook can also be used for horror RPGs like Cthulhu .
Highly recommended!
With Das Unreich: Grenzlande am
Graulenkamm (The Un-Empire: Borderlands at the Graulen-Ridge) the Splittermond fan
gets a sourcebook about a wild region of the game world, which reflects old
legends from Britain and Germany. The Graulenkamm is a mountain, surrounded by
woodlands. If you want to live there, you must be tough and self-sufficient.
The first chapter informs about the region´s often bloody history, followed by
a description of the mountain, the woods, and their inhabitants. It includes
hints for adventures in an area, where dangers lurk everywhere, but the real
threats are the “three evils”: a black unicorn, a serpent-human magician, and a
dragon. For centuries their conflict prevented any attempts to colonize the
region. Of course, this attracts adventurers (read: PCs), as well as creating
dark agendas. Another chapter gives the GM information for a campaign in this
region, among them secrets, monsters, and mysterious locations. With the
Grenzgänger (Border-Walker, a ranger), a new character-class is introduced.
Finally, two adventures enable the PCs to explore the Graulenkamm. In “Die
lange Wacht” (The Long Guard) a nobleman hires them as guards for a new
settlement. “Das Mädchen mit den grünen Augen” (“The Girl with the
Green Eyes“) is a search for a missing little girl in the woods. The
Graulenkamm offers exciting adventures in a dangerous region, which can be used
with some efforts also for other fantasy RPGs. Recommended, especially for
wilderness adventures.
The Splittermond sourcebook Zhoujiang:
Der Phönix im Schatten des Drachen (Zhoujiang. The Phoenix in the Shadow of
the Dragon) deals with Zhoujiang, a large empire based on China as known from
old legends. It is threatened by a possible civil war, caused by the death of
Empress Yin and the rise of the successful General Wu. The sourcebook begins
with a description of the empire, its provinces, important cities, and special
places. Of great significance are the Province of the Winged Snake, controlled
by General Wu, and the Province of the Phoenix, where Crown Princess Yi hides.
Another chapter explains the culture of Zhoujiang, which is characterized by
the demand for a stabile order, honour, hierarchies, the affiliation to your
family, and religiousness. Women have a very strong position in the
society, while men dominate the military. Further topics are the nobility,
monasteries, the imperial administration, officials, travelling, trade, and
crafts, followed by religion, magic, customs, art, and other cultural aspects. Another
chapter informs about organized crime, piracy, and forbidden cults. With the
detailed history of Zhoujiang, we get also a list of important NPCs. Martial
arts, the military, mercenaries, and bodyguards are also treated, but the
sourcebook informs about magic, ghosts, alchemy, and medicine too. It also
includes advice for adventures and lists of equipment, while the Martial Artist
is introduced as a new character class. Zhoujiang expands the world of
Splittermond with an interesting background for campaigns in a mythical
China-like empire. It may be used with some changes for other fantasy-RPGs, if
a Far East-setting is needed. Highly recommended!
Obviously the German edition of Fate was successfully
established on the RPG-market. With the sourcebook Scherbenland: Musketen,
Klingen und Worte der Macht (Country of Broken Pieces: Muskets, Blades and
Words of Power), Judith and Christian Vogt, the authors of Eis & Dampf,
offer a swashbuckler setting combined with magic. The background are the Beiden
Reiche (Both Empires), an empire based on Russia around 1800. Ruled by Tsar
Koloj III, the country just defended its borders but is now threatened by a
religious schism. Ambitious noblemen, evil sorcerers, political disputes,
social problems, and selfish politicians cause more problems. An elite corps,
the Tsar´s Wolves, is the ruler´s best defense for the empire. The PCs are
members of this corps, where soldiers, rogues, magicians, martial artists,
thieves, and other experts for unusual assignments can volunteer. Their
missions include diplomacy, espionage, commando raids, and similar tasks, which
demand discretion. For this, the Fate system is expanded with new stunts and
aspects for the swashbuckler genre. Furthermore, the sourcebook informs about
the empire, its history, and internal struggles, the religion and the schism,
the Tsar´s Wolves, martial arts-styles, the character-creation, and the magic.
Six characters, who form a pack of the Wolves, can be used as PCs, while an
adventure introduces the setting. Recommended, not just for Fate fans but also
for GMs who are looking for an unusual setting.
With some changes the Tsar´s Wolves may even be used in other swashbuckler or
in historical RPGs.
A special highlight was the
sourcebook Atlas der bekannten Welt (Atlas of the known World) for the
fantasy RPG Aborea. It is a detailed atlas of the continent Palea,
printed completely in color. The text is written like a real book from the game
world. It starts with a description of Palea, including information about its
geography, natural wonders, flora and fauna, intelligent beings, the seas, and
astronomy. A timeline of important events gives an impression of the
continent´s history. The following sections deal with smaller territories,
trade, and valuable goods. If the GM wants a fantasy version of the famous Silk
Road, here wait lots of ideas. A general map of Palea starts the sections about
the continent´s kingdoms, principalities, provinces, and countries. No less
than 110 of them are described. Each section describes a territory´s geography,
history, important places, particularities,
government, local customs, people, and other important facts. This information
are relative short but sufficient to use them as backgrounds. Songs, stories,
and pictures of the landscapes give further impressions, while comments of the
fictive author complete the sections. The territories are based on historical
examples and the fantasy genre, and so we find feudal kingdoms besides
barbarian countries or realms of elves and dwarves. Altogether the atlas offers
a versatile high fantasy world with lots of possibilities for adventures and
campaigns. For Aborea fans, this sourcebook is a must, but the continent can
also be used for other fantasy RPGs, because all descriptions are written in a
general way. GMs looking for a new world should try the atlas. Highly
recommended!
NoReturn is a new German
dystopian/post-apocalyptic RPG, published by Manfred Altenschmidt, its author.
Developed by fans, the Corebook with the rules and a gazetteer of North
America was available in Essen. The description of the background is relative
short. In the year 5407 Mars and large regions on Earth are controlled by the
Zentrum (Center), a state resulting from the fusion of humans and AIs.
Officially a utopia, it is actually a dictatorship. The gazetteer informs about
several independent areas in North America, which are ruled by gangs, warlords,
and corporations, while some idealists try to rebuild a free society. About the
Zentrum-controlled regions we get only few hints, giving the GM the freedom to
expand the background with their own ideas. Most chapters deal with the rules,
character creation, combat, skills, talents, equipment, vehicles, PSI-powers,
injuries, diseases, and cinematic actions. Seven species are available as PCs:
humans (able to develop PSI-powers), adivasi (elf-like humans), evos
(genetically modified humans), mutants (hunted by the Zentrum), zeneritones
(PSI-talented children, who never grow up), prodigys (humans with inborn
PSI-powers), and blendlinge (hybrids of humans or evos and adivasi, also hunted
by the Zentrum). They all live in the independent areas, where they may be
survivalists, outlaws, bounty hunters, gang members, mercenaries, gladiators,
or criminals. Several ideas for adventures are suggested. The NoReturn team invites the fans to develop
their own ideas and to publish them on the RPG´s homepage. Here you find also
additional material and additional products. Recommended for fans of dystopian and
post-apocalyptic worlds.
NEW MATERIAL
FROM
DAVID MILLIANS
Kay,
Jonathan (2018 January 21) The Invasion of the German Board Games. www.theatlantic.com/business/archive/2018/01/german-board-games-catan/550826. Some business
data and further evidence of games going mainstream.
Tresca,
Michael (2018 January 29) When the Pen becomes the sword. www.patreon.com/posts/is-d-d-too-on-16588287. An examination
of Dungeons & Dragons’ origins in terms of contemporary play.
Vice
(2018 January 17) Escaping Prison with Dungeons & Dragons. www.youtube.com/watch?time_continue=1&v=_kDseTCNGyA. Inspiring and
insightful short documentary of two men and their Pathfinder games in prison
and then on the outside.
FROM
HAWKE ROBINSON
Mazzanoble,
Shelly & Greg Tito (2018 January 22) Dragon Talk: RPG Research. www.youtube.com/watch?v=a5IaxXgKs5o. Hawke
Robinson and John Welker from RPG Research talk about their work using RPGs in
therapy, community programs, education, and more.
Robison,
Hawke (2018 January 6) Key Essays, Presentations, and Research from RPG
Research. www2.rpgresearch.com/about/key-essays-presentations-and-research-from-rpg-research. Most requested
articles.
FROM
JOHN BOARDMAN
Byrd,
Christopher & Michael Thomsen (2017 December 17) Dreams and screams. The
Washington Post, E13. Best video games of 2017.
Egner,
Jeremy (2018 January 6) No ‘Game of Thrones’ Until 2019, but All’s Not Lost. The
New York Times. Prequels in the works at HBO and possibly other George R.
R. Martin worlds as well on other networks.
Hess,
Amanda (2018 January 6) The Game So Bad It’s Good. The New York Times.
HQ trivia game app and its reasons for success.
Oliver,
Marie Elizabeth (2018 January 11) In golden age of board games, take a turn as
host. The Washington Post. How to host a board game night with recommendations:
Captain Sonar, Hotshots, Junk Art, Kill Doctor Lucky, New York 1901, Pandemic,
Werewords.
Parker,
Laura (2017 December 21) A Shooter Game Cries Out for a Storyline? Get Me
Rewrite. The New York Times, B7. Increasing sophistication of narrative
in video games and involvement of big-name writers.
CALENDAR
New listings this month were provided by Paul Cardwell and Lou
Zocchi. Others are urged to submit information. If you attend a convention, be
sure and check the conventions table and let us have a copy of the fliers (or
at very least the when, what, where, and contact information) for upcoming
conventions available there. CAR-PGa is international, so this includes
anywhere in the world.
Dates, precise venue, contacts' URLs or phone numbers, and other
information, where missing from this list, would be particularly appreciated.
"[LARP]" means only LARP events as many RPG cons include
at least some LARP, as likewise applies to the mention of specific game
systems. The same bracketed information applies as well to game systems when
the con will have only those games present.
In an attempt to get more face-to-face meetings of the membership,
we list who will be going to what convention, if they will tell us. Get this
type of information in at least two months before the convention itself, so we
can run it at least once. Support your local cons by helping in the staff. It
is a good way to promote RPG and you generally get in free for the brief time
spent helping.
A review of any attended convention afterwards for the Newsletter
would be appreciated too. These reviews should include demographic data such as
attendance, percentage male/female, white/ethnic minorities (or what- ever is
the majority/white/others), games in addition to tabletop RPG, and more
subjective matters such as unusual events, quality of games and dealers' room,
encouragement of new gamers, and whatever seems worth reporting. We need to
work to restore CAR-PGa's reputation as the media's go-to on gamer
demographics, especially since the media are still citing a study that cut off
all those over 35 - at a time when that was the median age of gamers - it is
closer to 40 now - which indicates we also need to work on recruiting younger
players, although some increase in college age players at conventions has been
noted.
February 2018
8-11: Rapier, Jacksonville Airport Doubletree, Jacksonville,
FL; rapiercon.com [mostly
board and miniature]
10: Spaghetti ConJunction, Geek Retreat, 38 The Priory Queenswayk,
Birmingham, W.Mids; ukroleplayers.com
16-18: London Anime Con, London Metropolitan University, Rocket
Complex, London; londonanimecons.com
16-18: Planet Comicon, Kansas City Convention Center, 301 W 13th
St, Kansas City, MO; planetcomicon.com
16-18: Williamsburg Muster, Clarion Hotel, Williamsburg, VA; hamptonroadsgamers.org [mostly
wargame]
17-18: Oddmall, Expedition Elsewhere, Canton, OH; [Free Admission]
22-25: Hoop and Stick Con, Ravenwood Castle, 65666 Bethel Rd, New
Plymouth, OH; ravenwoodcastle.com/hoopandstick
23-25: Fire and Ice Convention, Manitowoc County Expo Center, 4921
Expo Dr, Manitowoc, WI; fireandiceconvention.com
March 2018
2-3: PlatteCon, Ullsvik Hall, 1
University Plaza, University of Wisconsin Platteville, Platteville, WI; plattevillegaming.com
2-4: Gryphcon, University Center, University of Guelph, 158-50
Stone Rd. E, Guelph, ON; www.gryphcon.org
9-11: Fogcon, Walnut Creek Marriott, 2355
N Main St, Walnut Creek, CA; fogcon.org [primarily
writer workshop]
9-11: Lexington Comic Con, Lexington Convention Center, 430 W
Vine, Lexington, KY; lexingtoncomiccon.com
9-11: Madicon, Festival Conference Center, 1301
Carrier Dr, James Madison University, Harrisonburg, VA; madicon.org
9-18: South by Southwest, Palmer Events Center, 900 Barton Springs
Rd, Austin, Texas 78704; sxsw.com
10: March to Oblivion, InterAction School of Performing Arts, 228
Germain Street, Saint John, NB; impossiblerealities.com
23-25: Hydra, Brookfield Scout Camp, Rd 1 562 Moore Valley Rd., Wainuiomata,
Wellington, NZ; nzlarps.org [LARP]
24-25: Terminal City Tabletop Convention, Croatian Cultural
Centre, 3250 Commercial Dr., Vancouver, BC; terminalcitytabletop.com
29-April 1: Norwescon, Doubletree Seattle Airport, 18740
International Blvd, SeaTac, WA; norwescon.org
30-April 1: Marmalade Dog, Bernhard Center, 1903 W. Michigan Ave,
Western Michigan University, Kalamazoo, MI; marmaladedog.org
30-April 2: Conquest, Melbourne High School?, Forest St, South
Yarra, Melbourne, Vic; conquest.asn.au
April 2018
6-8: Sci-fi on the Rock, Sheraton Newfoundland, 115 Cavendish
Square, St. Johns, NF; scifiontherock.com
13-14: CodCon, Turner Conference Center, College of DuPage, 425
Fawell Blvd, Glen Ellyn, IL; codcon.com
13-15: 221B Con, Marriott Perimeter Center, 246 Perimeter Center
Pkwy NE, Atlanta, GA; 221bcon.com [Sherlock
Holmes]
14: Transcontinental Gaming Convention, WHS Student Union, 530 E
Cherry St. Winslow, AZ; Facebook.com/transcon2018
20-22:
JordanCon, Crowne Plaza Atlanta, Perimeter Center Pkwy at Ravinia, Atlanta,
GA; jordancon.org
20-22:
Triway Peak, Glenbarr Historic House, Paris Creek Rd, Stratalbyn, SA; arc-adelaide.com.au [LARP]
21-22: Bookwyrm RPG Convention, Woodward Park Regional Library,
Fresno, CA; www.facebook.com/bookwyrmcon
21-22: Tupelo Comic Con, Tupelo Furniture Mart, Bldg 5, 1879 Coley
Rd, Tupelo, MS; tupelo.net/events/tupelo-comic-con
21-23: D8 Summit, Grizzly Jack’s Grand Bear Resort, 2843 Il Rt
178. Great Bear, Morth Itoca. IL; tabletop.events/conventions/the-d8-summit-2018
22-25: Ambercon, Embassy Suites Detroit-Livonia, 19525 Victor
Pkwy, Livonia, MI; ambercon.com [Amber
Diceless only]
27-29: International Steampunk Symposium, Crowne Plaza Blue Ash,
5901 Pfeiffer Rd, Cincinnati, OH; thepandorasociety.com/symposium
28-30: Conventus Leonis,
Lomder- und Jugendzentrukm Mühlel Braunschweig; www.facebook.com/ConventusLeonisBS
©
Copyright 2018 by the Committee for the Advancement of Role-Playing Games
(CAR-PGa), ISSN 1071 7129. The CAR-PGa Newsletter is a monthly publication. For
more information contact David Millians, Editor, Paideia School, 1509 Ponce de
Leon Avenue, Atlanta, Georgia 30307 USA, phone (404) 808-1070, fax (404)
377-3491, e-mail millians.david@paideiaschool.org. Back issues are
available. Contributions of material from the membership are urged, and the
byline is responsible for content. Deadline is the last weekday of the month,
email preferred. Permission is granted to copy anything in the Newsletter,
provided we get a credit line in the publication copying it, and it doesn't
have someone else's copyright on it. Information, including details on joining
CAR-PGa, can be obtained on the Internet at car-pga.org.
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