Friday, April 2, 2021

CAR-PGa Newsletter April 2021

CAR-PGa NEWSLETTER


Vol. 30, No. 4

An international network of researchers into all aspects of role-playing games

April 2021


David Millians, Editor

Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA

millians.david@paideiaschool.org


LETTER FROM THE CHAIR


Hi All,


Thank you so much for joining us on this month’s panel. Our attendance continues to rise so I'm appreciative of those of you who were able to take the time to join us. And if you missed it, you can catch up on YouTube.


As you may know, two of our by-laws advocate for kids engaging with gaming, directly and indirectly. Our first is about “promoting and supporting efforts to provide inclusive games and environments, online and offline. The CAR-PGa strongly supports diversity and inclusion in gaming. We believe gaming should be for everyone.” Our second includes “the promotion of role-playing games as recreation, curriculum, and therapy, including by getting role-playing games accepted as a teaching technique in the schools, and making known its uses in psychological or sociological therapy.” I mentioned these by-laws because two of our newest members are doing amazing work in the field. 


Our March guest was new CAR-PGA member Mike Best of Kids Arcanum, who recently launched a new Kickstarter: Crafty Quest Boxes. Crafty Quest Boxes are adventures in a box with light RPG elements and fantasy crafts to help kids explore their creativity and find their inner hero with the Crafty Quest box. We covered a lot of dialogue ranging from what parents should do to get their kids excited about fantasy role-playing games to the number one thing you should focus on when launching your own Kickstarter. 


Next month our host is Fenway Jones of Jasper's Game Day, a non-profit dedicated to mental health awareness and support through the power of tabletop gaming. We can't wait to chat with her!


Hawke advised us that meeting monthly would be our best bet if we plan to grow the CAR-PGA and he was right. We’ve already grown by seven members! In addition to Mike and Fenway, please give a warm welcome to Pookie, Tim Hutchings, John Reyst, Jared Nielsen, and Bill Bridges.


In other news, I’ve signed up to get my first vaccination shot in mid-April. I’m excited about the opportunity to game in-person again, something I have only done with my kids for the past year. With warm weather and more vaccines arriving, I’m hopeful we’ll be able to start reintegrating face-to-face gaming back into our lives. 


But until then, please stay safe. I look forward to catching up next month.


Sincerely,


Mike Tresca

Committee Chair


ARTICLE


Convention Report: Toylanta 2021

By Ted Skirvin


This convention started some years ago as an event called Joelanta. It was focused on the old 12-inch G.I. Joe action figures. In following years, they expanded with events and vendors that dealt with other figure and doll lines, such as Barbie. It has taken place at various hotels around the Atlanta area. This time it was a five-minute drive from my house, so I decided to go. 


The con had various areas of interest. There were two large vendor rooms and several small rooms that also had vendors. There was a "retro gaming" room that had old 8-bit computer games. The con had a room for tabletop gaming. There was also a slate of discussion panels in one room. Lastly, there was a selection of action figure dioramas on display in various parts of the convention area.


Concerning the tabletop gaming, I need to mention the Boy Scouts of America. Apparently, the BSA has a program called Venturing Crews. This seems to be separate from the main scouting program. The Crews are of high school age and my impression is that they focus on an area of interest. The organizers of Toylanta apparently arranged to have one of these Crews handle tabletop gaming at the convention. I talked with the "adult advisor" of the Crew, and he mentioned that they are based at a game store near Gainesville, Georgia, called Meeple Madness. There seemed to be 3 boys and 2 girls of the Crew who were at the con to provide games for con-goers. The advisor informed me that the Crew is focused on tabletop gaming. One of the girls DMed three games of D&D 5th edition over the course of the con. They had also brought some board games for folks to play.


This is the convention for you if you are into G.I. Joe (with the KUNG FU GRIP). The dioramas were interesting and impressive. The discussion panels could be better organized. It would be good for them to add a video room that shows toy-based cartoons. As for demographics, I would say it was 95% white people and 5% black people with no other ethnicities present. The male/female ratio was roughly 90%/10%. Overall, the con could be better organized to make it appeal to a broader range of people. Lastly, I did a little web-searching and got an email address for the Crew's advisor. I sent him an email about CAR-PGa with link to our website. I asked him to share the info with all members of the Crew in case they might want to join our group. It might be the first time in a long time that we get high school age members.   


NEW MATERIAL


FROM DAVID MILLIANS


Appelcline, Shannon (2021 Mar 2) A Look at Paper Warriors. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons46.phtml. Exploration of Dave Nalle’s three magazine articles in 1979 and 1980 about the state of the hobby at that time.


Barber, Graeme (2021 Mar 23) What Happened? Writing for Wizards Part 1. https://pocgamer.com/2021/03/23/what-happened-writing-for-wizards-part-1. Overview of writing for Wizards of the Coast.


Barber, Graeme (2021 Mar 23) What Happened? Writing for Wizards Part 2. https://pocgamer.com/2021/03/23/what-happened-writing-for-wizards-part-2. Editors introduced colonialist language into manuscript.


Bradley, Adam (2021 Mar 24) The Black Nerds Redefining the Culture. https://www.nytimes.com/2021/03/24/t-magazine/black-nerds-culture.html. Nerds and Blerds consuming and making culture and revolution.


Girdwood, Andrew (2021 Mar 2) Brexit is making life harder for tabletop companies. https://www.geeknative.com/129191/brexit-is-making-life-harder-for-tabletop-companies. Shipping bottlenecks, VAT, and lots more paperwork and time.


Griepp, Milton (2021 Mar 25) Will Niebling Awarded Rick Loomis Service Award. https://icv2.com/articles/news/view/47939/will-niebling-awarded-rick-loomis-service-award. For his long service in the Game Manufacturers Association and the wider hobby.


Hadavas, Chloe (2021 Mar 13) All the World’s a Game. https://foreignpolicy.com/2021/03/13/foreign-policy-video-board-games-diplomacy. International politics affect games, and games affect thinking about international politics.


Hill, Amanda (2021 Mar 5) Expanding imagination through ‘Crafty Quest Boxes’. https://www.newscentermaine.com/article/news/local/207/207-maine-events/expanding-imagination-through-crafty-quest-boxes/97-0d801a09-dd61-49ea-8e09-2b73bc3d77fa. Interview with Mike Best, creator of activity adventures in a box.


ICv2 (2021 Mar 18) Top 5 Roleplaying Games—Fall 2020. https://icv2.com/articles/markets/view/47881/top-5-roleplaying-games-fall-2020. Ongoing sales reports.


Jones, Stephen Graham (2021 April) My Life with Conan the Barbarian. https://www.texasmonthly.com/arts-entertainment/my-life-withconan-the-barbarian. Stepping outside ourselves and the familiar.


Krieger, Liz (2021 Mar 22) How role-playing games can give your kid a mental health boost. https://www.nationalgeographic.com/family/article/role-playing-games-can-give-kids-a-mental-health-boost. Theater of the mind, safe space, mental health benefits, social skills, and identity development.


Malinsky, Gili (2021 Mar 16) How a mom of 4 makes $10,000 a month teaching Dungeons & Dragons on Outschool. https://grow-acorns-com.cdn.ampproject.org/v/s/grow.acorns.com/amp/teaching-dungeons-and-dragons-on-outschool-as-side-hustle/?amp_js_v=a6&_gsa=1&usqp=mq331AQFKAGwASA%3D&fbclid=IwAR3a1nSooBOkBhAfGNnbBE1bz9wb9N5KDQqqazm7COGufB4x5hmTjiEodF8#aoh=1616528749922. Megan Hardy builds business on education platform.


Meyer, Lynne (2021 Mar 7) Indie tabletop RPG designers reclaim the Witch. https://wildhunt.org/2021/03/indie-tabletop-rpg-designers-reclaim-the-witch.html. Neo-pagan examination of popular theme.


Morrissey, Russ (2021 Feb 28) Million Dollar TTRPG Kickstarters. https://www.enworld.org/threads/million-dollar-ttrpg-kickstarters.678540. Free League Publishing’s The One Ring joins a small group of high budget crowd-funded games.


Nelson, Jason (2021 Mar 18) Apologies. https://www.makeyourgamelegendary.com/apologies. Legendary Games responds to criticism of its Asian Spell Compendium release.


Paizo Community Blog (2021 Mar 31) International Transgender Day of Visibility. https://paizo.com/community/blog/v5748dyo6shmd?International-Transgender-Day-of-Visibility. Voices of creators and the power of imagination to empower the real world.


Petersen, Sandy (2021 Apr 1) Was Lovecraft Racist?. https://www.youtube.com/watch?v=YLL037UiQhk. Short answer.


Prince, Chelsea (2021 Feb 28) Dekalb cops connect with teens through online gaming. The Atlanta-Journal Constitution. Gaming with a Cop virtual tournament in its second year.


Robichaud, Christopher (2017 Apr) How I used Dungeons & Dragons to teach ethics. https://www.ted.com/talks/christopher_robichaud_how_i_used_dungeons_dragons_to_teach_ethics. Ted Talk by professor at Kennedy School of Government.


Soloski, Alexis (2021 Mar 6) Escape Your Reality With Role-Playing Games. https://www.nytimes.com/2021/03/06/at-home/role-playing-games-online.html.Exploration. Exploration, connection, hope.


Trammell, Aaron (2021 Mar 28) “We Don’t Cut Corners”: Wendy’s Feast of Legends and the Subversion of Gamified Advertising. https://analoggamestudies.org/2021/03/we-dont-cut-corners-wendys-feast-of-legends-and-the-subversion-of-gamified-advertising. Building brand loyalty and the dangers of hacks.


Whisenhunt, Dan (2021 Mar 3) The March 3 Decaturish Twitch show discusses diversity in D&D and gaming. https://decaturish.com/2021/03/the-march-3-decaturish-twitch-show-discusses-diversity-in-dd-and-gaming. Local thinkers discuss diversity, equity, and inclusion in the hobby.


Whitten, Sarah (2021 Mar 13) Dungeons & Dragons has its biggest year ever as Covid forced the game off tables and onto the web. https://www.cnbc.com/2021/03/13/dungeons-dragons-had-its-biggest-year-despite-the-coronavirus.html. 33% sales growth in 2020.


FROM HAWKE ROBINSON


Robinson, Hawke (2021 Mar 15) Ongoing PBS Contract. https://www.hawkerobinson.com/news/ongoing-pbs-contract. Project expanding, especially in the areas of corporate culture and accessibility.


FROM MIKE TRESCA


Tresca, Mike (2021 Mar 29) Meet the Bodhana Group. https://www.enworld.org/threads/meet-the-bodhana-group.679031. Therapeutic tabletop gaming for youth.


© Copyright 2021 by the Committee for the Advancement of Role-Playing Games (CAR-PGa), ISSN 1071 7129. The CAR-PGa Newsletter is a monthly publication. For more information contact David Millians, Editor, Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA, phone (404) 808-1070, fax (404) 377-3491, e-mail millians.david@paideiaschool.org. Back issues are available. Contributions of material from the membership are urged, and the byline is responsible for content. Deadline is the last weekday of the month, email preferred. Permission is granted to copy anything in the Newsletter, provided we get a credit line in the publication copying it, and it doesn't have someone else's copyright on it. Information, including details on joining CAR-PGa, can be obtained on the Internet at car-pga.org.



Monday, March 1, 2021

CAR-PGa Newsletter March 2021

CAR-PGa NEWSLETTER


Vol. 30, No. 3

An international network of researchers into all aspects of role-playing games

March 2021


David Millians, Editor

Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA

millians.david@paideiaschool.org



LETTER FROM THE CHAIR


Hello All,


In our last update I shared that the board recommended we run a series of virtual panels. We had our first CAR-PGA virtual panel this month and I’m pleased to report that it was a success. 


Our guest speaker was Hawke Robinson, who shared an update on RPG Research and the digitization of Paul Cardwell’s archives. In our one-hour discussion, Hawke covered everything from his plans for the RPG Museum to how you can help to the number one mistake that game researchers should avoid. You can view the recording in its entirety on YouTube.


One hour wasn’t enough to cover even a fraction of all that Hawke and RPG Research does, but it was a great start. We look forward to having him back on as a panelist in the future. In fact, we plan to check in with Hawke monthly to share his progress on all the amazing things he does to promote tabletop gaming research. 


For our next panel, one of our newest members, Mike Best, will join us to discuss how he helps educate kids about role-playing games. He recently launched a Kickstarter, Crafty Quest Boxes: learning tools for parents looking for a kid-friendly way to introduce their children to the world of fantasy gaming.  

I’m excited about this new chapter in our gaming outreach and I hope you’ll join us at 7 p.m. ET on March 18 for our next virtual panel!


Sincerely,


Mike Tresca

Committee Chair





ARTICLES


Dialect: Review

By David Millians


As someone ever-interested in languages, I was excited to learn more about a 2017 game, Dialect: a Game About Language and How it Dies by Katheryn Hymes and Hakan Seyaloiglu. This project is a delightful, deep-dive into the social linguistics of marginal languages, how they develop and, like all languages, eventually fade. Similar in some ways to Microscope and other games of developmental imagination, as well as closed-ended stories like those in The Quiet Year, Dialect offers several contexts in which novel language elements can develop and evolve among the various constituencies of a marginal community.


Unlike some indie designs, Dialect does include the role of a Facilitator, a special role of guide and expert advice as the game moves forward, but an experienced group of players could dispense with this element if they wished. Using the Dialect card deck for ideas, players create a Backdrop, the context for the language they will develop, or they can pick some several fascinating options. Each player then takes on and expands a role within the community, from which they will add language elements and modify those of the other players. The game then goes through a series of turns over three Ages, in which the isolated community develops a new language through initial options, evolution, and a final language after the isolation ends. Powerful group stories ensue! Each part and step of the game is beautifully, evocatively illustrated by Jill de Haan and Erica Williams, and the imagery and topics offer many opportunities to reflect on how we make and use language and community. The cards 


I recently backed the successful fundraiser for Ulus on Kickstarter, a game to raise awareness and engagement with the Mongolian language and script, both under pressure from global forces and those of the government of the Peoples Republic of China. These games delight me, but it’s worth remembering more generally that when we gather in small groups, in person or online, to play together, we are building community with one another and beyond ourselves into the wider hobby and beyond. Dialect reminds us that groups are significant in our lives, for better or worse, and bear reflection.


NEW MATERIAL


FROM DAVID MILLIANS


Appelcline, Shannon (2020 Feb 2) The Top 10 Infamous RPGs. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons44.phtml. From 1981 through today, games that mystified and horrified.


Appelcline, Shannon (2020 Feb 19) Giants of the Industry: David F. Nalle. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons45.phtml. Bio-obituary for creator of Ysgarth and early RPG ideas.


Ardent Roleplay (2020 Feb 23) How Role-Playing Games Can Your Child’s Development. https://ardentroleplay.com/2021/02/23/how-role-playing-games-can-boost-your-childs-development. Familiar, broad benefits of gaming, promoted by virtual tabletop company.


Barbu, Brianna (2021 Feb 19) The critical role of chemistry in D&D poisons. https://www.chemistryworld.com/opinion/the-critical-role-of-chemistry-in-dandd-poisons/4012843.article. A scientist explores game poisons.


Bassey (2021 Feb 18) Thanks so much for your support. https://twitter.com/BusyBassey/status/1362419666631729152. Gamewright donates games to educators in Nigeria.


Comic Relief (2020 Feb) Epic Dungeons & Dragons Adventure at Warwick Castle. https://www.comicrelief.com/prizes/rednoseday/dungeons-dragons-warwick-castle. Adventure event for charity.


Ewalt, David M. (2020 Feb 25) Dungeons & Dragons Gers a Bigger Role at Hasbro. https://www.wsj.com/articles/dungeons-dragons-gets-a-bigger-role-at-hasbro-11614254403. Toy maker’s newest operating division is for fantasy games.


Fantasy Grounds (2021 Feb) Top Games for 2020 Q4. https://www.fantasygrounds.com/reports/2020Q4. D&D 5E dominates but wide variety too.


Cohen, Menachem (2020 Feb 23) Dungeons, Dragons & Divinity: Playing Games for Spiritual Growth, Exploration & Healing. http://7932588.hs-sites.com/join-us-to-explore-playing-games-for-spiritual-growth-exploration-healing. Online event at Hebrew Seminary.


Knight, Rosie (2021 Feb 11) JUST ROLL WITH IT Explores Anxiety and OCD Through D&D. https://nerdist.com/article/just-roll-with-it-cover-graphic-novel-dungeons-dragons-ocd. Graphic novel normalizes feeling anxious and different for middle graders.


McCoy, David (2021 Feb 5) Wizards Has Hired Jonetelle Leyson-Smith as Director of Diversity, Equity, and Inclusion. https://www.hipstersofthecoast.com/2021/02/wizards-has-hired-jontelle-leyson-smith-as-director-of-diversity-equity-and-inclusion. Goals to change the culture and products of the publisher.


Pulsipher, Lewis (2021 Feb 19) Game Design Rules of Thumb – Part 1. https://www.enworld.org/threads/worlds-of-design-game-design-rules-of-thumb-part-1.678104. Principles and observations.


Pulsipher, Lewis (2021 Feb 26) Game Design Rules of Thumb – Part 2. https://www.enworld.org/threads/worlds-of-design-game-design-rules-of-thumb-part-2.678105. More insights.


Rallo, Alex (2021 Feb 15) HBO’s horror show 30 Coins explores evil with the style of an RPG. https://www.polygon.com/tv/2021/2/15/22283692/30-coins-review-hbo. Director de la Iglesia confirms it for what may be Call of Cthulhu on screen.


Ricj@Hatchlings Games (2021 Feb 23) Anyone using #ttrpgs in your homeschooling?. https://twitter.com/hatchlingdm/status/1364201838304768000?s=21. Lots of interesting ideas and applications.


Shankar, Avantika (2021 Feb 24) Inside India’s nascent Dungeons and Dragons communities. https://lifestyle.livemint.com/relationships/it-s-complicated/inside-india-s-nascent-dungeons-and-dragons-communities-111614087832041.html. Fan group Panic Not! supports play, community, and translations.


Tweet, Jonathan (2021 Feb 10) EVERWAY Then and Now. https://www.enworld.org/threads/everway-then-and-now.678147. Origin and development of the game Everway.


Weber, Michael Leopold (2021 Feb 22) Tabletop roleplaying taught me that failure is okay – and often more interesting. https://www.dicebreaker.com/categories/roleplaying-game/opinion/tabletop-rpg-failure-more-interesting. Challenge and opportunity in games and life.


Woodard, Scott (2021 Feb 2) Now Available: Swade in Simplified Chinese. https://www.peginc.com/now-available-swade-in-simplified-chinese. Publisher-approved, fan-produced translation in the China market.


FROM M. ALAN THOMAS


Inklebarger, Timothy (2021 Nov 2) Escape for the Isolated: Dungeons & Dragons offers online realms of fantasy, adventure. https://americanlibrariesmagazine.org/2020/11/02/escape-isolated-library-dungeons-dragons. Librarians using D&D to create communities in social distancing times.


FROM MIKE TRESCA


Tresca, Michael (2021 Feb 22) Tracking Down the Elusive Shift: A Review. https://www.enworld.org/threads/tracking-down-the-elusive-shift-a-review.677928. Examination of the ways in which early struggles to define role playing games still resonate today.


Tresca, Michael (2021 Mar 1) Gaming for Good with Jasper’s Game Day. https://www.enworld.org/threads/gaming-for-good-with-jasper%E2%80%99s-game-day.678504. Raising funds and awareness for suicide prevention with link to events in April and May.


© Copyright 2021 by the Committee for the Advancement of Role-Playing Games (CAR-PGa), ISSN 1071 7129. The CAR-PGa Newsletter is a monthly publication. For more information contact David Millians, Editor, Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA, phone (404) 808-1070, fax (404) 377-3491, e-mail millians.david@paideiaschool.org. Back issues are available. Contributions of material from the membership are urged, and the byline is responsible for content. Deadline is the last weekday of the month, email preferred. Permission is granted to copy anything in the Newsletter, provided we get a credit line in the publication copying it, and it doesn't have someone else's copyright on it. Information, including details on joining CAR-PGa, can be obtained on the Internet at car-pga.org.


 

Tuesday, February 2, 2021

CAR-PGa Newsletter February 2021

CAR-PGa NEWSLETTER


Vol. 30, No. 2

An international network of researchers into all aspects of role-playing games

February 2021


David Millians, Editor

Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA

millians.david@paideiaschool.org


LETTER FROM THE CHAIR


Hello All,


I'm pleased to report that we had our first board meeting for the new year this month and we've come up with several recommendations to expand the CAR-PGA's membership and activities. All of these details are in our annual report, which is one of the outputs of our meeting. You can view the annual report here. 


But more importantly, we're hoping to enlist you in getting others to join us. We have several fans but not nearly as many members, and we'd like to change that. To that end, we've included a sample letter you can send to anyone who you think might be a good fit. If you'd rather write your own letter, be sure to send them to https://car-pga.org/join-us.


Finally, we're going to launch a virtual series of meetings to further our own understanding of role-playing and keep you all in the loop on the status of our organization. Hawke Robinson has graciously agreed to be our first guest, so look for that invitation soon.


I hope you're excited as I am about the opportunity to engage with the RPG community, but we can't do it without your help. Everything we've been working on this past year has built up to this moment, and now it's time to take things to the next level. 


I'm ready. Let's go!


Mike

Chair


ARTICLE


Digital Document Project

By Hawke Robinson


Unfortunately, due to COVID, the team of archivists that were starting to work hands-on with the Cardwell Archives we acquired, stopped coming to the location where the archives are stored until they feel safe going anywhere. They are not leaving their homes or allowing anyone to come to their location or bring such large quantity of materials to their location.

We are trying as quickly as we can to recruit new volunteers to handle these archives, but it will be a month or two before we have them onboarded, trained, and moving along again.

I also just brought online the core software we will be putting all of the research and museum archives into, Collection Space museum archive open source software, that will make it possible in the future to get access to all these electronically instead of the manual analog process it has been for Cardwell's collection previously. While this means it will be a learning curve getting it all working and scanned in, it will help everyone in the future to find research materials much more quickly with more scalable access within the limitations of copyright laws regarding research archives and museum public access.

Unfortunately, I and everyone else on our team is completely overloaded right now with merging the old archives, trying to keep up with the research and community programs, working on the PBS RPG training programs, getting the RPG.Education online learning platform back online, finishing the RPG Workbook, and all the new staff training.


Lend a hand!


Volunteer position listings are here https://www.rpgresearch.com/volunteer and here https://www.rpgresearch.com/jobs.

Donate here https://www.rpgresearch.com/donate.

If your timeline isn't immediate, it would help our process a lot if you would either please email info@rpgresearch.com with your request, Or, better yet, fill out a request support ticket (select Category: "Research or Museum Archives", Sub Category "Archive Search Request") here https://www.rpgresearch.com/support/ticket/submit.

Submit all the details you are requesting, and this will generate a support ticket that we can track and assign volunteers to address.

Thank you for your patience and understanding as our non-profit 501(c)3 group of volunteers scramble trying to keep up.

Hawke Robinson
Founder & President, RPG Research and RPG Museum.
www.rpgresearch.com


Mission: https://www.rpgresearch.com/mission
Vision: https://www.rpgresearch.com/vision
Impact: https://www.rpgresearch.com/impact

And future public URL for the RPG museum when it is up and running https://rpgmuseum.org/
.


NEW MATERIAL


FROM DAVID MILLIANS


Appelcline, Shannon (2021 Jan 1) 2020: The Year in Review. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons43.phtml. Obituaries and appreciations, publishers, inclusivity, Covid, legacy games, mass market attention, and Kickstarter.


Bidaux, Thomas (2020 Jan 25) Kickstarter & Games in 2020. https://medium.com/icopartners/kickstarter-in-2020-for-games-70d26b5cba73. Record breaking year for Kickstarter and huge growth in game projects.


Carter, Chase (2021 Jan 18) Baked bean dice are real and you can buy them (again) soon, you weirdos. https://www.dicebreaker.com/themes/food/news/baked-bean-dice-buffet-etsy. Lilit makes dice from food.


Davis, Adam (2021 Jan 20) Listen to founder Adam Davis on Inverse Genius Podcast (Round 2!). https://gametogrow.org/2021/01/20/listen-to-founder-adam-davis-on-inverse-genius-podcast-round-2. Adam discusses using tabletop games as therapeutic tools.


DeLapp, Erik (2020 Jan 29) Feeling Lonely? Wearing Cat Ears May Help. https://www.nytimes.com/2021/01/29/style/modern-love-feeling-lonely-wearing-cat-ears-may-help.html. Meeting and dating through multiplayer role-playing games.


Dixon, Brandon (2020 Apr 2) When You Take Away Player Agency, It’s Not Being a Good DM – It’s Assault. https://medium.com/@swordsfall/when-you-take-away-player-agency-its-not-being-a-good-dm-it-s-assault-e10e6ed080c4. Grand plans without compassion for people.


Gailloreto, Coleman (2020 Jan 6) RPGS Where The Hero Founds Or Leads a Society. https://screenrant.com/rpg-hero-leader-build-society-pathfinder-kingmaker-haven. Digital RPGs that emphasize skills other than combat.


Gault, Matthew (2020 Dec 31) Dungeons, Dragons, and Diversity. https://www.wired.com/story/dungeons-dragons-diversity. Fundamental elements of D&D hinder its revision for contemporary society and the mass market.


Graham, James (2020 Jan 29) RPGs on Kickstarter in 2020: 5e Rises; Pathfinder Falls; the OSR Simmers. https://d100news.com/2021/01/29/rpgs-on-kickstarter-in-2020-5e-rises-pathfinder-falls-the-osr-simmers. Analysis of largest game projects funding last year.


Haupt, Ian (2020 Nov 24) Family-run board game company sees big sales increase this year. https://www.thenorthernlight.com/stories/family-run-board-game-company-sees-big-sales-increases-this-year,12015. Profile of Columbia Games in local newspaper and account of increased demand for board games during pandemic.


Museum Fatigue (2021 Jan 28) teaching a college class in minecraft?. https://museumfatigue.org/2021/01/27/teaching-a-college-class-in-minecraft. A digital anthropology class meets in a digital environment. Learning and hijinks ensue.


Nelson, Samantha (2020 Dec 29) How Cosmic Horror Went Mainstream. https://www.ign.com/articles/how-cosmic-horror-went-mainstream. From pulps to games to mass media.


Parvini, Sarah (2020 Jan 13) Turning to Dungeons & Dragons to escape a real-life monster – Covid-19. https://www.latimes.com/california/story/2021-01-13/online-d-d-provides-relief-covid-19-pandemic. Imagination as relief in hard times, plus changes in society and the game itself.


Peterson, John (2021 Jan 16) The Origins of Rule Zero. http://playingattheworld.blogspot.com/2021/01/the-origins-of-rule-zero.html. Gamemaster flexibility and John’s new book.


Peterson, John (2021 Jan 23) A History of Hero Points: Fame, Fortune and Fate. http://playingattheworld.blogspot.com/2021/01/a-history-of-hero-points-fame-fortune.html. The development of a game mechanic that increased player agency and changed the games we play.


Peterson, John (2020 Jan 31) Immersion and Role Playing in the 1970s. http://playingattheworld.blogspot.com/2021/01/immersion-and-role-playing-in-1970s.html. Early uses of the term, game roles, rules knowledge, and defining a hobby.


Pulsipher, Lewis (2020 Dec 31) What the Future Holds for RPGs – Part 1. https://www.enworld.org/threads/worlds-of-design-what-the-future-holds-for-rpgs-part-1.677125. Technology and convenience.


Pulsipher, Lewis (2021 Jan 1) What the Future Holds for RPGs – Part 2. https://www.enworld.org/threads/worlds-of-design-what-the-future-holds-for-rpgs-part-2.677134. Actual play and economics.


Reiter, Eli (2021 Jan 21) How One Rabbi Uses Roleplaying Games to Build Community. https://www.wired.com/story/roleplaying-rabbi-community-building. Rabbi Menachem Cohen’s pastoral work and game design.


The Scout Association (2021) Dungeons & Dragons. https://www.scouts.org.uk/supporters/dungeons-dragons. Free PDF Starter Kit to get the dice rolling for a scout badge.


Studio Twenty (2021 Jan 25) Black History Month 2021 | Celebrating Black Excellence in Gaming. https://twentysidedstore.com/blogs/news/black-history-month-2021. Eric Lang, Mike Pondsmith, and black musicians.


Tregenza, Holly (2020 Jan 30) Canberra Dungeons and Dragons business helping children with autism improve their social skills and make friends. https://www.abc.net.au/news/2021-01-30/children-with-autism-making-new-friends-with-dungeons-dragons/13104254. Dice4 Diversity helps kids practice and build social skills.


Wang, Tina (2021 Jan 27) How a Game of Role-Playing Murder Mystery Became a Huge Hit in China. https://pandaily.com/why-role-playing-murder-mystery-game-is-popular-in-china. LARP and role playing trends in China.


Wieland, Rob (2021 Jan 11) Try A New Role Playing Game During New Gamemaster Month. https://www.forbes.com/sites/robwieland/2021/01/11/try-a-new-role-playing-game-during-new-gamemaster-month. Introduction to annual event.


FROM HAWKE ROBINSON


Robinson, Hawke (2021 Jan 4) 30,000+ people directly helped by RPG Research in 2020!. https://www.rpgresearch.com/blog/rpg-research-community-blog-1/post/30-000-people-directly-helped-by-rpg-research-in-2020-18. Programs and analysis from the past year. Way to go Hawke!


Robinson, Hawke (2021) Overview List of the Pros and Cons of Each Role-Playing. https://www.academia.edu/44992757/Overview_List_of_the_Pros_and_Cons_of_Each_Role_Playing_Game_Format. Interventional analysis of many game formats and structures.


Robinson, Hawke (2021 Jan) RPG Therapeutics Officially Contracted to Provide Services to PBS. https://rpg.llc/blog/our-blog-1/post/rpg-therapeutics-officially-contracted-to-provide-services-to-pbs-14. Press release concerning webinars through PBS in 2021.


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