Tuesday, June 1, 2021

CAR-PGa Newsletter June 2021

 CAR-PGa NEWSLETTER


Vol. 30, No. 6

An international network of researchers into all aspects of role-playing games

June 2021


David Millians, Editor

Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA

millians.david@paideiaschool.org


FROM THE CHAIR


Hello All,


This month's virtual session was with Robert Adducci, gamer extraordinaire and new CAR-PGA member. Robert was gracious enough to share his time with us about a variety of topics, from how he got into gaming through his community management to becoming a professional game master. Robert works in the tabletop gaming industry full-time—a rare feat!—and he does it with a lot of hustle and a lot of heart. If you missed the session, you can watch the recording on YouTube.


Robert’s passion is with Dark Sun, a brand he’s quite familiar with over the years. He launched Athas.org and managed social media for Darksun creator Tim Brown’s Dragon Kings Kickstarter.


Sam the Educational DM (2021 May 10) Three Things DM’s can Learn from Teacher. https://dumpstatadventures.com/guest-writers/three-things-dms-can-learn-from-teachers. Observe, differentiate, take care of yourself too.


Speaking of community management, Robert discussed how he handles social media for the Dungeons & Dragons Fifth Edition Facebook group, Ulisses Spiele, and Fantasy Grounds, where he’s also a professional GM. You can be one too! Click here to sign up at StartPlaying.


Robert mentioned that the RPG Creators Relief Fund actually has more funds than creators to give money to. Please keep this in mind for gamers in need and if you know someone, send them to this application form.


You can find Robert on Twitter and StartPlaying. Robert's always working on something in tabletop gaming so I look forward to hearing what he has planned next and how we can support his efforts!


Sincerely,


Mike Tresca

Committee Chair


ARTICLES


Fan Movies, Fan Stories, Fake Trailers, and TV-Shows

Advice for the Time of the Pandemic

Part 1


By Carsten Obst


While I am writing this article, a second lockdown has been ordered by the German government to contain the Corona pandemic and to reduce the number of infections, while the vaccinations begin. Surely, we all will remember later the years 2020 and 2021 as great setbacks for our hobby. Conventions and game fairs like the SPIEL ´20 were cancelled, and the possibility to meet personally to play RPGs was restricted. In my opinion it may need a long time before the RPG-community finally overcomes the negative effects of the pandemic.


Boredom is a heavy burden for the morale and the psyche, but it can be counteracted with useful activities as the best countermeasure. In this article I want to compile some RPG-related possibilities to overcome the boredom and to keep your spirit alive.


Since 1972 I am a Star Trek fan, when I watched the first broadcasting of the original series in Germany. Unfortunately, later productions and the movies disappointed me, because for me they lacked the original sense of wonder. Voyager was the exception and brought back the spirit of adventure and excitement. This is my opinion, of course.


Fortunately, enterprising fans use the possibilities of modern technology to produce their own Star Trek movies, often in a nearly professional way and with better ideas than the official authors. One of my favourite groups is Potemkin 1711, a team of fans in the United States. Three of their fan movies are listed here. I hope, and I hope you will find them also amusing and entertaining.


In “The Monsters Are With Us” Captain Walker, commander of the USS Tristan, returns with Lieutenant Privette and Ensign Raven from an away mission, but their crew does not recognize them, instead mistaking them for unknown and appalling looking aliens. While Raven is injured and brought to the ship´s hospital, Walker and Privette find themselves in a holding cell. Here they must endure the intensive attempts of two highly specialized first contact experts, who try to establish a communication with their highly specialized expert knowledge about first contacts with aliens, as the Starfleet´s regulations specify it. This requires lots of patience from the unlucky Walker and Privette.


Spirit in the Star” shows a mission of the Klingon battle cruiser Kupok, investigating the mysterious loss of five other imperial cruisers. Captain Kesh, the commander, is determined to complete this task successfully despite deep tensions with Kroll, the tactical officer. They have differences about the correct method to accomplish this mission, but the captain also does not trust his subordinate, because Kroll´s family has a reputation for being active in espionage. In the operational area the Kupok encounters a strange object - friend or foe?


In “Children of Eberus” the USS Deimos is ordered to investigate strange incidents on the planet Eberus, where some months ago monsters begun to attack the colonists. The colony´s government has an extremely liberal drug policy, however, which prompts many people with an interest in, well, an expansion of their mental experiences and their sensory perceptions to visit the planet. These so-called “seekers” favour the - ahem - “recreational substances,” which are made from the local mushrooms. In other words: the reports may be just bad hallucinations of totally stoned junkies, who stand and sit around in the landscape, literally. An away team is sent to the planet: a stern tactical officer, a dashing navigator, a lively scientist, and a medical doctor, who studied on Vulcan. They are a real dream team of the Starfleet.


For fans of the Star Trek RPG, these fan movies offer interesting ideas for adventures. The first contact with aliens can be a real challenge, but when the aliens try to contact the Federation, the PCs may need a steely will to avoid freaking out. Besides, Starfleet will surely also be interested in who or what was responsible for the fact that the crew of the USS Tristan no longer recognized the away team. At least a defence must be developed against such influences of minds and sensors. A Battle Cruiser Kupok campaign gives also lots of possibilities, because as Klingon warriors, the PCs must follow a very strict code of honour or try to bypass it somehow. Military actions against the enemies of the Empire as well as internal investigations against corruption and rebellions will keep them busy.


The liberal drug policy on Eberus may cause negative long-term effects, especially because according to the governor more than half of its population are already “seekers.” Future away teams, called in by the colony´s government, must then deal with lots of drug-related problems, especially if criminals try to smuggle the drugs to other worlds. Think of a Star Trek-Miami Vice crossover campaign with the PCs as undercover cops from the Eberus Vice department, who fight against the Orion-syndicates.


Another Star Trek-fan movie, which I want to recommend, is "Ghost Ship", produced by Avalon Universe. It continues the original series episode "Wargames." An away team of three, well, somehow special Starfleet officers try to recover the heavily damaged USS Excalibur, which is drifting with a dead crew through space. When they enter the ship, they face an unexpected threat, which may be called a funny Star Trek meets The Walking Dead crossover.


Leader of the away team is Commander Derek Mason, whose career was up to now rather uneventful. A successful completion of this mission may also be his promotion to captain. Only two officers accompany him. Lieutenant Amanda Beck is a talented scientist but also a prickly character. Her relation to Mason can be described as that of a scratchy cat to a good-natured dog, but he knows and values her high level of competence. Lieutenant Jane Archer is an engineer, whom a friend of the commander recommended for her excellent technical skills. Her spare time she spends obviously in beauty and fashion salons. She also mentions her great-grandfather, which makes Star Trek fans think.


At first the mission goes as planned, but then Beck registers strange electromagnetic impulses on the dead crew members, while Archer discovers something unknown in the engine room. Soon it gets worse: Mason is attacked by a dead crew member. Has the zombie apocalypse begun? When more of the dead rise, just an away team of a chaotic commander, a scratchy scientist, and a fashion conscious engineer stands between the peaceful Federation and the hordes of hungry undead. At least the team has one advantage: with a phaser you must not hit the head to put a zombie to rest, at least as long as you have energy.


Will Commander Mason, Lieutenant Beck and Lieutenant Archer, our unlikely heroes, be able to stop the zombie-apocalypse, recover the USS Excalibur and put the undead crew to rest forever?


Part 1: https://www.youtube.com/watch?v=87QaQMyuvYU


Part 2: https://www.youtube.com/watch?v=vE1WpHqjrp4)? Have a happy horror time ...


With the threat of a zombie-apocalypse “Ghost Ship” has an unusual plot, but surely Starfleet will initiate more investigations, so that future encounters with the undead can be dealt with quickly and efficiently. Furthermore, the story can easily be adopted for other RPG-systems, which includes the pseudo-scientific explanation as to why the dead are rising. If the GMs want to confront the players and their PCs with something very special in another SF campaign, they should send in a new kind of monsters: space zombies! An “Aliens against Space-Zombies” campaign would be a fascinating crossover.


Two more Star Trek-fan movies shall be recommended here: “Aurora” and “Aurora: Mudd in Your I”. Both were produced by Auroratrek. These movies tell the adventures of Kara Carpenter, the daring owner and captain of the Aurora, a small merchant spaceship. Kara is not a member of the Starfleet but a free trader, as these characters are called in science fiction novels and RPGs. With T´Ling, a competent and skilled engineer from Vulcan, she has a loyal companion. Both women are also the complete crew of the Aurora.


Once Kara considered joining the Starfleet, but due to a tragic event in her past (all characters need such a setback in their biography), she decided to become a free trader. Her parents had run their own merchant spaceship, the Mercury Rising, until they and her siblings were killed in an accident. Kara, who was a child at that time, survived the catastrophe, but since then she is known as “Crazy Kara,” “Scary Carpenter,” or “Kara the Cannibal.”


In “Aurora” T´Ling learns about her captain´s tragic past, even as she seems to be a happy woman on the outside. Kara never got over the loss of her family, but after a strange incident, she finds herself suddenly aboard the USS Yorktown, where she faces - Ensign Kara Carpenter. The reaction of the two women, when they see each other for the first time, is understandable: “Who the hell are you?” Soon Kara also learns that her family survived the accident, still travelling with the Mercury Rising as free traders though space. Is our heroine actually aboard of the USS Yorktown, which she knows? Or did the incident send her into a parallel universe, where some events did not happen as she experienced them?


The second movie about the Aurora´s crew begins with a classical bar fight on board of a space station, where Kara and T´Ling must quickly retreat from a superior number of Klingons. After the treatment of an injury, which the engineer suffered, she shows an unexpected side effect: the woman suddenly turns into a man. Now they must find out the reason as well as a solution for this unwanted sex-change. Only the trader, who sold them the medicine, may be able to help in this situation. His name: Harry Mudd, who is well-known for his sense of business and his flexible moral. Unfortunately, more people are looking for Mudd, because they want to submit a complaint to him: the Klingons, with whom Kara and T´Ling fought in the bar. And Klingon warriors have a special way to complain.


Both movies offer lots of ways to expand a Star Trek-RPG. Since the original series episode “Mirror, Mirror,” the existence of parallel universes must be known at least among Starfleet command, important scientists, the Federation´s government, and its intelligence services. In the Next Generation episode “Parallels,” we learn that there exist hundreds or even thousands of other dimensions, which differ only in details. Like Kara in “Aurora,” the PCs may find themselves suddenly in a parallel world, even facing their counterparts, who perhaps chose another way of life. What if the Federations of different universes form an alliance to exchange information and to support each other in a crisis? As scientists or agents of the intelligence services, the PCs may travel routinely into other dimensions.


An encounter with Harry Mudd or a similar rogue may have unexpected consequences for the PCs, as “Aurora: Mudd in Your I” shows. To hunt him down to get your money back or at least a cure against unwanted side effects of his goods can be a long and exciting adventure, especially if other dissatisfied customers want to speak with him, too. A race may begin, where the PCs must compete with angry Klingon warriors, merciless Romulan assassins, or ruthless hitmen of an Orion-syndicate.


Besides “Aurora: Mudd in Your I” gives many little details, which expand the daily life in the Star Trek universe. So, at 00:20 you see in the background a commercial for the Orion Lounge with the slogan, “Resistance is… foolish!” Other details are the space suit for women at 24:40 or Kara´s smartphone at 21:28. T´Ling´s sex change has also funny effects. At 20:12 two cat girls show a deep interest in the male Vulcan, sniffing at him, obviously to check out a potential mate. Have fun!


Auroratrek´s new project shall also be mentioned here: a fantasy movie with the title “Quest of the Key”. First impressions can be seen under these links: https://www.youtube.com/watch?v=ZBcxpc-IBDg, https://www.youtube.com/watch?v=w-dW9FY7iFM, https://www.youtube.com/watch?v=whwD0hTlQ54  and https://www.youtube.com/watch?v=9K-haAwZtww. These videos promise a well-made movie, while the problem with custom-sized weapons and armour seems familiar to me.


Fans of sitcoms will surely remember “Night Court,” which was broadcast by NBC from 1984 to 1992. Since 1989 it was shown also in Germany with the title “Harrys wundersames Nachtgericht” (“Harry´s Wondrous Night Court”). The series tells stories from a night court in Manhattan, presided over by the unconventional Judge Harry Stone.


One episode is of special interest for Star Trek fans, because it gives unique ideas for a Star Trek-RPG. In this case Harry Stone must deal with a case of “... disturbing the peace at a Star Trek-convention ...”, where fans of the original series and the Next Generation got into a brawl during a seminar about “…androids on Starfleet command vehicles…”. The trial takes a surprising turn, when the judge fines everyone $30, recommending that they should stop living with their parents. Then the “new Trekkies” insist that they are only obliged to the laws of the Federation: "Beam us up."


In some episodes of the show we met Bob and June Wheeler, who appeared in court several times after crazy incidents (https://www.youtube.com/watch?v=7NrNlzstKzo or https://www.youtube.com/watch?v=jrLvtoKZfxY). If you give Bob a closer look, then you will notice his resemblance with Mr. Data; both are played by Brent Spiner, of course. Is it possible that the Wheelers are ancestors of Dr. Noonien Soong, Data´s creator? 


If you put these episodes in context, then you get lots of ideas, which offer completely new possibilities for funny adventures. “Night Court” may be the past of “Star Trek”, while the “new Trekkies” are actually Starfleet members, arriving via time travel for historical researches like the USS Enterprise in the original series episode “Assignment: Earth”. Perhaps Harry´s court is in a parallel universe, where the temporal development is slowed by several centuries. In this case the apparent Next Generation fans are also members of Starfleet, who crossed the dimensions, perhaps by accident like in “Mirror, Mirror” or for scientific reasons.


The existence of the original series and Next Generation episodes in the “Night Court” universe may be a good reason for a planned dimensional journey, because Starfleet wants to learn how the authors got their knowledge about events, which happened centuries ago in another dimension. An away team visits the convention to meet one of the authors, wearing their uniforms to avoid being noticed. Somehow, they get into a quarrel with original series fans, who mistake them for Next Generation fans. Thus, our brave researchers find themselves finally in front of Harry Stone, who thinks, that they are “Star Trek” nerds, who should get real.


Enterprising GMs can surely develop more ideas for “Night Court/Star Trek”-crossovers. By the way: did the “new Trekkies” violate the Prime Directive, when they fled from the court by beaming up? Just ask Captain Picard ... In any case we learn some nice insults for “Star Trek”: “Go suck on a tribble!” and “Go sit on a phaser!”


A humorous depiction of RPGs, GMs, and players is given by Deerstalker Pictures, an Australian group of RPG and cosplay fans. Among other videos, they produce the “1 for All” series about the adventures and misfortunes of a Dungeon & Dragons group. This group consists of three characters: Evandra, a half-elf fighter with a very strong self-confidence, Antrius, a human bard, who is very convinced of his abilities, and finally Nixie, a Tifling fire mage with a pyromaniac predisposition.


You meet in a Tavern” describes the classical situation, when the group meets with a potential customer in a tavern. The conversation gets difficult, because the players overdo the introduction of their PCs. Adventurers need weapons and equipment, and so the group visits a merchant in “Shopping Episode”. Even a shopping tour can become troublesome, if you overdo the haggling, too. All characters need a tragic past to explain, why they left their home. In “Tragic Backstories” we learn the reasons, why the PCs became adventurers. To find the right place for a safe camp requires a thoroughly check of the site for potential threats. In “Roll for Perception” we see how this is done.


If you try to enter a restricted area monitored by a guard, different methods can be chosen to do that. “Stealthy Approach” shows some of them, as well as possible problems. Encountering an opponent, who blocks the way, you may attack him with swords and magic. But if that fails the “Vicious Mockery” may be successful. Sometimes a situation can escalate, especially if you must get rid off the traces of an illegal act. “Murder Hobo” shows these problems.


When a mission caused unexpected collateral damages, like burning down parts of the city or killing a person before the interrogation, the customer may be disgruntled. A “Roll to Seduce” may be the right way to escape. In “The Party Guest” Antrius´ player cannot join the meeting. So, the wizard Annandale replaces the bard, whose theatrical approach strains the patience of GM as well as that of the other players. 


We all know these kinds of players, PCs, methods, and situations, because we all encountered them in play. You can only sympathize with the GM, when he tries to prevent the total chaos at the gaming table. Have fun! By the way, watch out for the cat girl with the white hair, who occasionally joins the group!


NEW MATERIAL


FROM BILL BRIDGES


Palmer, Ada (2021 May 13) Online talks: Apocalyptic Renaissance, Teaching Power in History, Inquisition, Rare Books. https://www.exurbe.com/5546-2. .


FROM DAVID MILLIANS


Appelcline, Shannon (2021 May 4) A Look at Dave Arneson’s True Genius. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons49.phtml. Research, revisionism, and review of Rob Kuntz’s Dave Arneson’s True Genius.


Dix, Ellie (2021 May 20) Master the Metagame. https://www.thedarkimp.com/blog/2021/05/20/master-the-metagame. Thoughts on playing well together, excerpted from her book The Board Game Family.


Enser, Mark (2018 Jul 7) Preparing to slay the dragon. https://teachreal.wordpress.com/2018/07/07/preparing-to-slay-the-dragon. How running games prepares someone to be a teacher.


Maliszewski, James (2021 May 3) Fantasy Not a Threat. http://grognardia.blogspot.com/2021/05/fantasy-not-threat.html. 1979 Letter to the editor of Battle for wargamers magazine from Steve Jackson (UK) about the shifting play of the times and the challenge of finding fellow players.


Meng, Siyuan (2021 May 10) How LARPing Became the Hottest Entertainment Trend in China. https://radiichina.com/larp-china. Growing out of digital games and flourishing.


Morrissey, Russ (2021 May 20) Benedict Cumberbatch Narrates a Drizzt Short. https://www.enworld.org/threads/benedict-cumberbatch-narrates-a-drizzt-short-updated.680172. Wizards of the Coast is hiring some top-end voice talent.


Original Oldhammer Artwork (2021 May 2) Games Workshop featured on TV in 1984 oldhammer. https://www.youtube.com/watch?v=PKZuafM-bwg&t=14s. Author and comedian Ben Elton interviews Ian Livingstone and Steve Jackson and games with them too in 1984.


Peterson, Jon (2021 May 3) The Edmund Scientific Polyhedron Set (1966). http://playingattheworld.blogspot.com/2021/05/the-edmund-scientific-polyhedron-set.html. Possible source or inspiration of early dice.


Role Play Chat (2021 May 5) Role Playing Games As A Teaching Tool. https://open.spotify.com/episode/0PnsJZugk30VE3p8GqqgoV?si=F-q7ZurrQP6Vcqomt3XPvA&fbclid=IwAR3uQAPKU3XkgNr7djBqCm2YCTwSg7wL1RBixO6YSe5Z3q2TO1-lX7TU2dM&nd=1. Interview with Rich, creator of Inspirisles TTRPG that teaches sign language through play.


Thorne, Scott (2021 May 16) Why Plastic Game Accessories Are Scarce. https://icv2.com/articles/columns/view/48348/rolling-initiative-why-plastic-game-accessories-are-scarce. Factors affecting game components in 2021.


Wieland, Rob (2021 May 19) 20 Was The Best Year Ever For Dungeons & Dragons. https://www.forbes.com/sites/robwieland/2021/05/19/2020-was-the-best-year-ever-for-dungeons--dragons/?sh=65a0b6374f37. Continued growth and expansion.


FROM MICHAEL TRESCA


Tresca, Michael (2021 May 3) D&D as Therapy for Kids. https://www.enworld.org/threads/d-d-as-therapy-for-kids.679797. Behavior activation, projective techniques, and growing places for children to imagine and heal.


© Copyright 2021 by the Committee for the Advancement of Role-Playing Games (CAR-PGa), ISSN 1071 7129. The CAR-PGa Newsletter is a monthly publication. For more information contact David Millians, Editor, Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA, phone (404) 808-1070, fax (404) 377-3491, e-mail millians.david@paideiaschool.org. Back issues are available. Contributions of material from the membership are urged, and the byline is responsible for content. Deadline is the last weekday of the month, email preferred. Permission is granted to copy anything in the Newsletter, provided we get a credit line in the publication copying it, and it doesn't have someone else's copyright on it. Information, including details on joining CAR-PGa, can be obtained on the Internet at car-pga.org.


Monday, May 3, 2021

CAR-PGa Newsletter May 2021

 CAR-PGa NEWSLETTER


Vol. 30, No. 5An international network of researchers into all aspects of role-playing games

May 2021


David Millians, Editor

Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA

millians.david@paideiaschool.org


LETTER FROM THE CHAIR


Hello All,


This month we had the opportunity to speak with Fenway Jones, founder of Jasper's Game Day, an organization dedicated to mental health awareness and suicide prevention. Fenway is a recent CAR-PGA member and an awesome person whose tireless efforts to support mental health, particularly during a pandemic, have helped thousands of gamers. 


Jasper's Game has blossomed from support focused on a particular day to an entire week in May, which is Mental Health Awareness Month. Check out the schedule and special guests at Jasper's Game Week, April 30 through May 9. 


You can help! You can always donate directly, but you can also make a purchase at Amazon Smile and a portion of the proceeds going to Jasper’s Game Day. You can also help support Jasper’s Game Day’s mission by spreading the word about their charity game events by following, liking, and sharing on Twitter and Facebook. 


Fenway was kind enough to spend her time with us even as she's preparing for another event. She revealed a big surprise about an upcoming adventure in Jasper's Game Week, her future plans for Jasper’s Game Day, and excellent advice on what to do when you suspect a player in your gaming group is struggling. Check out the video here. 


Finally, I'm pleased to announce two more members, RPG researcher Jeremiah Kaplan and Roleplaying Game Creator's Relief Fund Board Member Robert Adducci. Welcome!


On a personal note, I'm writing this on the birthday of my friend and long-time player who passed away last year. It's an important reminder that mental health affects everyone in different ways and to check in on your players—sometimes, our gaming group is their only support network.  


Sincerely,


Mike Tresca

Committee Chair



ARTICLES


Book Review: Empire of Imagination


By Ted Skirvin


The full title of the book is Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons. It was written by Michael Witwer, and it was published by Bloomsbury Publishing in 2015. The book is, more than anything else, a biography of Gary Gygax. It covers the entire span of his life. The book is not limited merely to his involvement in gaming. One interesting aspect of the book is that the author readily admits that much of the book is, for lack of a better term, fictional. The book relates events that are conjecture on his part. Witwer indicates that such parts of the book are based on his best guess of certain events based on his many interviews of people who knew Gygax and were related to the events in some way.


Overall, I would say the book is fairly well written, but it is no masterpiece of biographical literature. In many ways, it could be said to be an unflinching look at Gygax. It does address his use of illicit drugs and his problems with alcohol. It relates his marital infidelities when he was married to his first wife. The book does mention other less pleasant parts of his personality without holding back. Nonetheless, the book is an ode to the man. In later chapters, Gygax is mentioned in such glowing terms as the progenitor of tabletop role-playing games that one cannot doubt Gygax to be one of Witwer's personal heroes. At times, Witwer's praise seems a bit over the top and not sufficiently recognizant of the contributions of others who began the process before Gygax got involved.


I'm not quite sure how to react to the book. If one wants to know about Gygax, then it might be a good start, but there is the problem of Witwer's fictionalizing. The book would be of doubtful benefit to a serious scholar of RPG history or Gygax's life. I suppose it could one of those read-it-on-vacation-at-the-beach kind of light reading books, but it would likely only appeal to those in gaming fandom. So, I'm left not really sure of the book's true purpose or overall value.


NEW MATERIAL


FROM DAVID MILLIANS


Allison, Peter Ray (2021 Apr 23) Tabletop roleplaying has given players comfort, connection and control in a world that’s taken them away. https://www.dicebreaker.com/categories/roleplaying-game/feature/tabletop-roleplaying-comfort-connection-control-covid-19. A sense of control in a time of isolation and anxiety.


Appelcline, Shannon (2021 Apr 8) TSR Connections: Licenses & Lawsuits. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons47.phtml. Litigious interactions with the rest of the growing RPG industry.


Appelcline, Shannon (2021 Apr 27) TSR Connections: Miniatures & Miscellanea. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons48.phtml. Miniatures licensing history 1972-1997.


Dix, Ellie (2021 Apr 15) Why are board games educational?. https://www.thedarkimp.com/blog/2021/04/15/why-are-board-games-educational. Educational games, good games, and learning opportunities.


DM David (2021 Apr 13) The Dungeon Mapper: From Half of D&D to a Forgotten Role. https://dmdavid.com/tag/mapping-half-of-dd-to-forgotten. Changing spatial communications since White Box D&D.


Dungeons on a Dime (2021 Feb 22) Accessibility in TTRPG Layout. https://www.youtube.com/watch?v=iHz_YETXXOU. Discussions of making games more accessible.


Esner, Mark (2021 Apr 25) What leaders can learn from Dungeons and Dragons. https://www.tes.com/news/what-school-leaders-curriculum-could-learn-dungeons-and-dragons. Collegiality and flexibility in play and work.


Fishman, Jared & Dillon Schaevitz (2021 Jul 13) Historical Gaming in the Classroom – A How to Guide from both the Teacher and Student Perspective. https://www.hmgs.org/page/warcollege?fbclid=IwAR0vmgydjVeAGqSB_YO6sUU_d-RthZGDexO-npNCZFWJ9QP7mTBI4JTaXQ8. Research and application.


Kilmer, Elizabeth (2021Apr 27) Dungeons, Dragons, and CEs for Mental Health Professionals. https://gametogrow.org/2021/04/27/mh-track-ces. Games to Grow provides spring continuing education for psychologists and educators.


Maliszewski, James (2021 Apr 12) Before the OSR. http://grognardia.blogspot.com/2021/04/before-osr_12.html. Early D&D clones that paved the way.


Maliszewski, James (2021 Apr 14) The Perils and Pleasures of Dungeons and Dragons. http://grognardia.blogspot.com/2021/04/the-perils-and-pleasures-of-dungeons.html. Review of Moira Johnston’s article “It’s Only A Game – Or Is it?” of August 25, 1980 from New West magazine.


Morris, Dave (2021 Apr 9) Killing no murder?. http://fabledlands.blogspot.com/2021/04/killing-no-murder.html. Character behavior and morality in tabletop games.


O’Donoghue, Niall (2021 Apr 8) Green Players: The tabletop studios and designers incorporating sustainability into board games. https://www.dicebreaker.com/amp/categories/board-game/feature/board-games-sustainability-environment-eco. Choosing and reducing component and shipping materials, as well as recycling options.


Peregrine, Andrew (2021 Apr 13) The Lost Art of Dungeon-Crawling. https://www.enworld.org/threads/the-lost-art-of-dungeon-crawling.679368. Making quality dungeon adventures in the twenty-first century.


Petersen, Sandy (2021 Apr 8) How I Almost Invented Roleplaying. https://petersengames.com/how-i-almost-invented-roleplaying. It all began when he was six.


Pulsipher, Lewis (2021 ) Is There a Default Sci-Fi Setting?. https://www.enworld.org/threads/worlds-of-design-is-there-a-default-sci-fi-setting.679253. Proposed elements at the core of sci fi games.


Tabletop Theory (2021 Apr 22) The importance of trust at your RPG table // Theory Application. https://www.youtube.com/watch?app=desktop&fbclid=IwAR1wftena4vc-UT6Sc7lxhde98DaYJOlIe41Qzu1QfCVxzr4rJTpN5-29Dk&v=N-dXuN1G9QU&feature=youtu.be. Power at the table and making it work for players in your game.


Walles, Joann (2021 Mar 29) Gaming with Learning Difficulties. https://angelscitadel.com/2021/03/29/gaming-with-learning-difficulties/. Challenges for gamemasters and players and how to support them.


Walters, Clint (2021 Apr 15) Youth DM Masterclass in Videos. https://dnd4thekids.blogspot.com/2021/04/youth-dm-masterclass-in-videos.html. A huge, annotated video curriculum for developing dungeon mastering skills.


Westermeyer, Paul (2021 Jul 11) The History of War Gaming. https://www.hmgs.org/page/warcollege?fbclid=IwAR0vmgydjVeAGqSB_YO6sUU_d-RthZGDexO-npNCZFWJ9QP7mTBI4JTaXQ8. Overview.


J. R. Zambrano (2021 Apr 7) How The Call of Cthulhu Changed The Face Of Roleplaying Games. https://www.belloflostsouls.net/2021/04/with-strange-aeons-how-the-call-of-cthulhu-changed-the-face-of-roleplaying-games-prime.html. Leaving wargame roots behind.


© Copyright 2021 by the Committee for the Advancement of Role-Playing Games (CAR-PGa), ISSN 1071 7129. The CAR-PGa Newsletter is a monthly publication. For more information contact David Millians, Editor, Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA, phone (404) 808-1070, fax (404) 377-3491, e-mail millians.david@paideiaschool.org. Back issues are available. Contributions of material from the membership are urged, and the byline is responsible for content. Deadline is the last weekday of the month, email preferred. Permission is granted to copy anything in the Newsletter, provided we get a credit line in the publication copying it, and it doesn't have someone else's copyright on it. Information, including details on joining CAR-PGa, can be obtained on the Internet at car-pga.org.

Friday, April 2, 2021

CAR-PGa Newsletter April 2021

CAR-PGa NEWSLETTER


Vol. 30, No. 4

An international network of researchers into all aspects of role-playing games

April 2021


David Millians, Editor

Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA

millians.david@paideiaschool.org


LETTER FROM THE CHAIR


Hi All,


Thank you so much for joining us on this month’s panel. Our attendance continues to rise so I'm appreciative of those of you who were able to take the time to join us. And if you missed it, you can catch up on YouTube.


As you may know, two of our by-laws advocate for kids engaging with gaming, directly and indirectly. Our first is about “promoting and supporting efforts to provide inclusive games and environments, online and offline. The CAR-PGa strongly supports diversity and inclusion in gaming. We believe gaming should be for everyone.” Our second includes “the promotion of role-playing games as recreation, curriculum, and therapy, including by getting role-playing games accepted as a teaching technique in the schools, and making known its uses in psychological or sociological therapy.” I mentioned these by-laws because two of our newest members are doing amazing work in the field. 


Our March guest was new CAR-PGA member Mike Best of Kids Arcanum, who recently launched a new Kickstarter: Crafty Quest Boxes. Crafty Quest Boxes are adventures in a box with light RPG elements and fantasy crafts to help kids explore their creativity and find their inner hero with the Crafty Quest box. We covered a lot of dialogue ranging from what parents should do to get their kids excited about fantasy role-playing games to the number one thing you should focus on when launching your own Kickstarter. 


Next month our host is Fenway Jones of Jasper's Game Day, a non-profit dedicated to mental health awareness and support through the power of tabletop gaming. We can't wait to chat with her!


Hawke advised us that meeting monthly would be our best bet if we plan to grow the CAR-PGA and he was right. We’ve already grown by seven members! In addition to Mike and Fenway, please give a warm welcome to Pookie, Tim Hutchings, John Reyst, Jared Nielsen, and Bill Bridges.


In other news, I’ve signed up to get my first vaccination shot in mid-April. I’m excited about the opportunity to game in-person again, something I have only done with my kids for the past year. With warm weather and more vaccines arriving, I’m hopeful we’ll be able to start reintegrating face-to-face gaming back into our lives. 


But until then, please stay safe. I look forward to catching up next month.


Sincerely,


Mike Tresca

Committee Chair


ARTICLE


Convention Report: Toylanta 2021

By Ted Skirvin


This convention started some years ago as an event called Joelanta. It was focused on the old 12-inch G.I. Joe action figures. In following years, they expanded with events and vendors that dealt with other figure and doll lines, such as Barbie. It has taken place at various hotels around the Atlanta area. This time it was a five-minute drive from my house, so I decided to go. 


The con had various areas of interest. There were two large vendor rooms and several small rooms that also had vendors. There was a "retro gaming" room that had old 8-bit computer games. The con had a room for tabletop gaming. There was also a slate of discussion panels in one room. Lastly, there was a selection of action figure dioramas on display in various parts of the convention area.


Concerning the tabletop gaming, I need to mention the Boy Scouts of America. Apparently, the BSA has a program called Venturing Crews. This seems to be separate from the main scouting program. The Crews are of high school age and my impression is that they focus on an area of interest. The organizers of Toylanta apparently arranged to have one of these Crews handle tabletop gaming at the convention. I talked with the "adult advisor" of the Crew, and he mentioned that they are based at a game store near Gainesville, Georgia, called Meeple Madness. There seemed to be 3 boys and 2 girls of the Crew who were at the con to provide games for con-goers. The advisor informed me that the Crew is focused on tabletop gaming. One of the girls DMed three games of D&D 5th edition over the course of the con. They had also brought some board games for folks to play.


This is the convention for you if you are into G.I. Joe (with the KUNG FU GRIP). The dioramas were interesting and impressive. The discussion panels could be better organized. It would be good for them to add a video room that shows toy-based cartoons. As for demographics, I would say it was 95% white people and 5% black people with no other ethnicities present. The male/female ratio was roughly 90%/10%. Overall, the con could be better organized to make it appeal to a broader range of people. Lastly, I did a little web-searching and got an email address for the Crew's advisor. I sent him an email about CAR-PGa with link to our website. I asked him to share the info with all members of the Crew in case they might want to join our group. It might be the first time in a long time that we get high school age members.   


NEW MATERIAL


FROM DAVID MILLIANS


Appelcline, Shannon (2021 Mar 2) A Look at Paper Warriors. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons46.phtml. Exploration of Dave Nalle’s three magazine articles in 1979 and 1980 about the state of the hobby at that time.


Barber, Graeme (2021 Mar 23) What Happened? Writing for Wizards Part 1. https://pocgamer.com/2021/03/23/what-happened-writing-for-wizards-part-1. Overview of writing for Wizards of the Coast.


Barber, Graeme (2021 Mar 23) What Happened? Writing for Wizards Part 2. https://pocgamer.com/2021/03/23/what-happened-writing-for-wizards-part-2. Editors introduced colonialist language into manuscript.


Bradley, Adam (2021 Mar 24) The Black Nerds Redefining the Culture. https://www.nytimes.com/2021/03/24/t-magazine/black-nerds-culture.html. Nerds and Blerds consuming and making culture and revolution.


Girdwood, Andrew (2021 Mar 2) Brexit is making life harder for tabletop companies. https://www.geeknative.com/129191/brexit-is-making-life-harder-for-tabletop-companies. Shipping bottlenecks, VAT, and lots more paperwork and time.


Griepp, Milton (2021 Mar 25) Will Niebling Awarded Rick Loomis Service Award. https://icv2.com/articles/news/view/47939/will-niebling-awarded-rick-loomis-service-award. For his long service in the Game Manufacturers Association and the wider hobby.


Hadavas, Chloe (2021 Mar 13) All the World’s a Game. https://foreignpolicy.com/2021/03/13/foreign-policy-video-board-games-diplomacy. International politics affect games, and games affect thinking about international politics.


Hill, Amanda (2021 Mar 5) Expanding imagination through ‘Crafty Quest Boxes’. https://www.newscentermaine.com/article/news/local/207/207-maine-events/expanding-imagination-through-crafty-quest-boxes/97-0d801a09-dd61-49ea-8e09-2b73bc3d77fa. Interview with Mike Best, creator of activity adventures in a box.


ICv2 (2021 Mar 18) Top 5 Roleplaying Games—Fall 2020. https://icv2.com/articles/markets/view/47881/top-5-roleplaying-games-fall-2020. Ongoing sales reports.


Jones, Stephen Graham (2021 April) My Life with Conan the Barbarian. https://www.texasmonthly.com/arts-entertainment/my-life-withconan-the-barbarian. Stepping outside ourselves and the familiar.


Krieger, Liz (2021 Mar 22) How role-playing games can give your kid a mental health boost. https://www.nationalgeographic.com/family/article/role-playing-games-can-give-kids-a-mental-health-boost. Theater of the mind, safe space, mental health benefits, social skills, and identity development.


Malinsky, Gili (2021 Mar 16) How a mom of 4 makes $10,000 a month teaching Dungeons & Dragons on Outschool. https://grow-acorns-com.cdn.ampproject.org/v/s/grow.acorns.com/amp/teaching-dungeons-and-dragons-on-outschool-as-side-hustle/?amp_js_v=a6&_gsa=1&usqp=mq331AQFKAGwASA%3D&fbclid=IwAR3a1nSooBOkBhAfGNnbBE1bz9wb9N5KDQqqazm7COGufB4x5hmTjiEodF8#aoh=1616528749922. Megan Hardy builds business on education platform.


Meyer, Lynne (2021 Mar 7) Indie tabletop RPG designers reclaim the Witch. https://wildhunt.org/2021/03/indie-tabletop-rpg-designers-reclaim-the-witch.html. Neo-pagan examination of popular theme.


Morrissey, Russ (2021 Feb 28) Million Dollar TTRPG Kickstarters. https://www.enworld.org/threads/million-dollar-ttrpg-kickstarters.678540. Free League Publishing’s The One Ring joins a small group of high budget crowd-funded games.


Nelson, Jason (2021 Mar 18) Apologies. https://www.makeyourgamelegendary.com/apologies. Legendary Games responds to criticism of its Asian Spell Compendium release.


Paizo Community Blog (2021 Mar 31) International Transgender Day of Visibility. https://paizo.com/community/blog/v5748dyo6shmd?International-Transgender-Day-of-Visibility. Voices of creators and the power of imagination to empower the real world.


Petersen, Sandy (2021 Apr 1) Was Lovecraft Racist?. https://www.youtube.com/watch?v=YLL037UiQhk. Short answer.


Prince, Chelsea (2021 Feb 28) Dekalb cops connect with teens through online gaming. The Atlanta-Journal Constitution. Gaming with a Cop virtual tournament in its second year.


Robichaud, Christopher (2017 Apr) How I used Dungeons & Dragons to teach ethics. https://www.ted.com/talks/christopher_robichaud_how_i_used_dungeons_dragons_to_teach_ethics. Ted Talk by professor at Kennedy School of Government.


Soloski, Alexis (2021 Mar 6) Escape Your Reality With Role-Playing Games. https://www.nytimes.com/2021/03/06/at-home/role-playing-games-online.html.Exploration. Exploration, connection, hope.


Trammell, Aaron (2021 Mar 28) “We Don’t Cut Corners”: Wendy’s Feast of Legends and the Subversion of Gamified Advertising. https://analoggamestudies.org/2021/03/we-dont-cut-corners-wendys-feast-of-legends-and-the-subversion-of-gamified-advertising. Building brand loyalty and the dangers of hacks.


Whisenhunt, Dan (2021 Mar 3) The March 3 Decaturish Twitch show discusses diversity in D&D and gaming. https://decaturish.com/2021/03/the-march-3-decaturish-twitch-show-discusses-diversity-in-dd-and-gaming. Local thinkers discuss diversity, equity, and inclusion in the hobby.


Whitten, Sarah (2021 Mar 13) Dungeons & Dragons has its biggest year ever as Covid forced the game off tables and onto the web. https://www.cnbc.com/2021/03/13/dungeons-dragons-had-its-biggest-year-despite-the-coronavirus.html. 33% sales growth in 2020.


FROM HAWKE ROBINSON


Robinson, Hawke (2021 Mar 15) Ongoing PBS Contract. https://www.hawkerobinson.com/news/ongoing-pbs-contract. Project expanding, especially in the areas of corporate culture and accessibility.


FROM MIKE TRESCA


Tresca, Mike (2021 Mar 29) Meet the Bodhana Group. https://www.enworld.org/threads/meet-the-bodhana-group.679031. Therapeutic tabletop gaming for youth.


© Copyright 2021 by the Committee for the Advancement of Role-Playing Games (CAR-PGa), ISSN 1071 7129. The CAR-PGa Newsletter is a monthly publication. For more information contact David Millians, Editor, Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA, phone (404) 808-1070, fax (404) 377-3491, e-mail millians.david@paideiaschool.org. Back issues are available. Contributions of material from the membership are urged, and the byline is responsible for content. Deadline is the last weekday of the month, email preferred. Permission is granted to copy anything in the Newsletter, provided we get a credit line in the publication copying it, and it doesn't have someone else's copyright on it. Information, including details on joining CAR-PGa, can be obtained on the Internet at car-pga.org.



Monday, March 1, 2021

CAR-PGa Newsletter March 2021

CAR-PGa NEWSLETTER


Vol. 30, No. 3

An international network of researchers into all aspects of role-playing games

March 2021


David Millians, Editor

Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA

millians.david@paideiaschool.org



LETTER FROM THE CHAIR


Hello All,


In our last update I shared that the board recommended we run a series of virtual panels. We had our first CAR-PGA virtual panel this month and I’m pleased to report that it was a success. 


Our guest speaker was Hawke Robinson, who shared an update on RPG Research and the digitization of Paul Cardwell’s archives. In our one-hour discussion, Hawke covered everything from his plans for the RPG Museum to how you can help to the number one mistake that game researchers should avoid. You can view the recording in its entirety on YouTube.


One hour wasn’t enough to cover even a fraction of all that Hawke and RPG Research does, but it was a great start. We look forward to having him back on as a panelist in the future. In fact, we plan to check in with Hawke monthly to share his progress on all the amazing things he does to promote tabletop gaming research. 


For our next panel, one of our newest members, Mike Best, will join us to discuss how he helps educate kids about role-playing games. He recently launched a Kickstarter, Crafty Quest Boxes: learning tools for parents looking for a kid-friendly way to introduce their children to the world of fantasy gaming.  

I’m excited about this new chapter in our gaming outreach and I hope you’ll join us at 7 p.m. ET on March 18 for our next virtual panel!


Sincerely,


Mike Tresca

Committee Chair





ARTICLES


Dialect: Review

By David Millians


As someone ever-interested in languages, I was excited to learn more about a 2017 game, Dialect: a Game About Language and How it Dies by Katheryn Hymes and Hakan Seyaloiglu. This project is a delightful, deep-dive into the social linguistics of marginal languages, how they develop and, like all languages, eventually fade. Similar in some ways to Microscope and other games of developmental imagination, as well as closed-ended stories like those in The Quiet Year, Dialect offers several contexts in which novel language elements can develop and evolve among the various constituencies of a marginal community.


Unlike some indie designs, Dialect does include the role of a Facilitator, a special role of guide and expert advice as the game moves forward, but an experienced group of players could dispense with this element if they wished. Using the Dialect card deck for ideas, players create a Backdrop, the context for the language they will develop, or they can pick some several fascinating options. Each player then takes on and expands a role within the community, from which they will add language elements and modify those of the other players. The game then goes through a series of turns over three Ages, in which the isolated community develops a new language through initial options, evolution, and a final language after the isolation ends. Powerful group stories ensue! Each part and step of the game is beautifully, evocatively illustrated by Jill de Haan and Erica Williams, and the imagery and topics offer many opportunities to reflect on how we make and use language and community. The cards 


I recently backed the successful fundraiser for Ulus on Kickstarter, a game to raise awareness and engagement with the Mongolian language and script, both under pressure from global forces and those of the government of the Peoples Republic of China. These games delight me, but it’s worth remembering more generally that when we gather in small groups, in person or online, to play together, we are building community with one another and beyond ourselves into the wider hobby and beyond. Dialect reminds us that groups are significant in our lives, for better or worse, and bear reflection.


NEW MATERIAL


FROM DAVID MILLIANS


Appelcline, Shannon (2020 Feb 2) The Top 10 Infamous RPGs. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons44.phtml. From 1981 through today, games that mystified and horrified.


Appelcline, Shannon (2020 Feb 19) Giants of the Industry: David F. Nalle. https://www.rpg.net/columns/advanced-designers-and-dragons/advanced-designers-and-dragons45.phtml. Bio-obituary for creator of Ysgarth and early RPG ideas.


Ardent Roleplay (2020 Feb 23) How Role-Playing Games Can Your Child’s Development. https://ardentroleplay.com/2021/02/23/how-role-playing-games-can-boost-your-childs-development. Familiar, broad benefits of gaming, promoted by virtual tabletop company.


Barbu, Brianna (2021 Feb 19) The critical role of chemistry in D&D poisons. https://www.chemistryworld.com/opinion/the-critical-role-of-chemistry-in-dandd-poisons/4012843.article. A scientist explores game poisons.


Bassey (2021 Feb 18) Thanks so much for your support. https://twitter.com/BusyBassey/status/1362419666631729152. Gamewright donates games to educators in Nigeria.


Comic Relief (2020 Feb) Epic Dungeons & Dragons Adventure at Warwick Castle. https://www.comicrelief.com/prizes/rednoseday/dungeons-dragons-warwick-castle. Adventure event for charity.


Ewalt, David M. (2020 Feb 25) Dungeons & Dragons Gers a Bigger Role at Hasbro. https://www.wsj.com/articles/dungeons-dragons-gets-a-bigger-role-at-hasbro-11614254403. Toy maker’s newest operating division is for fantasy games.


Fantasy Grounds (2021 Feb) Top Games for 2020 Q4. https://www.fantasygrounds.com/reports/2020Q4. D&D 5E dominates but wide variety too.


Cohen, Menachem (2020 Feb 23) Dungeons, Dragons & Divinity: Playing Games for Spiritual Growth, Exploration & Healing. http://7932588.hs-sites.com/join-us-to-explore-playing-games-for-spiritual-growth-exploration-healing. Online event at Hebrew Seminary.


Knight, Rosie (2021 Feb 11) JUST ROLL WITH IT Explores Anxiety and OCD Through D&D. https://nerdist.com/article/just-roll-with-it-cover-graphic-novel-dungeons-dragons-ocd. Graphic novel normalizes feeling anxious and different for middle graders.


McCoy, David (2021 Feb 5) Wizards Has Hired Jonetelle Leyson-Smith as Director of Diversity, Equity, and Inclusion. https://www.hipstersofthecoast.com/2021/02/wizards-has-hired-jontelle-leyson-smith-as-director-of-diversity-equity-and-inclusion. Goals to change the culture and products of the publisher.


Pulsipher, Lewis (2021 Feb 19) Game Design Rules of Thumb – Part 1. https://www.enworld.org/threads/worlds-of-design-game-design-rules-of-thumb-part-1.678104. Principles and observations.


Pulsipher, Lewis (2021 Feb 26) Game Design Rules of Thumb – Part 2. https://www.enworld.org/threads/worlds-of-design-game-design-rules-of-thumb-part-2.678105. More insights.


Rallo, Alex (2021 Feb 15) HBO’s horror show 30 Coins explores evil with the style of an RPG. https://www.polygon.com/tv/2021/2/15/22283692/30-coins-review-hbo. Director de la Iglesia confirms it for what may be Call of Cthulhu on screen.


Ricj@Hatchlings Games (2021 Feb 23) Anyone using #ttrpgs in your homeschooling?. https://twitter.com/hatchlingdm/status/1364201838304768000?s=21. Lots of interesting ideas and applications.


Shankar, Avantika (2021 Feb 24) Inside India’s nascent Dungeons and Dragons communities. https://lifestyle.livemint.com/relationships/it-s-complicated/inside-india-s-nascent-dungeons-and-dragons-communities-111614087832041.html. Fan group Panic Not! supports play, community, and translations.


Tweet, Jonathan (2021 Feb 10) EVERWAY Then and Now. https://www.enworld.org/threads/everway-then-and-now.678147. Origin and development of the game Everway.


Weber, Michael Leopold (2021 Feb 22) Tabletop roleplaying taught me that failure is okay – and often more interesting. https://www.dicebreaker.com/categories/roleplaying-game/opinion/tabletop-rpg-failure-more-interesting. Challenge and opportunity in games and life.


Woodard, Scott (2021 Feb 2) Now Available: Swade in Simplified Chinese. https://www.peginc.com/now-available-swade-in-simplified-chinese. Publisher-approved, fan-produced translation in the China market.


FROM M. ALAN THOMAS


Inklebarger, Timothy (2021 Nov 2) Escape for the Isolated: Dungeons & Dragons offers online realms of fantasy, adventure. https://americanlibrariesmagazine.org/2020/11/02/escape-isolated-library-dungeons-dragons. Librarians using D&D to create communities in social distancing times.


FROM MIKE TRESCA


Tresca, Michael (2021 Feb 22) Tracking Down the Elusive Shift: A Review. https://www.enworld.org/threads/tracking-down-the-elusive-shift-a-review.677928. Examination of the ways in which early struggles to define role playing games still resonate today.


Tresca, Michael (2021 Mar 1) Gaming for Good with Jasper’s Game Day. https://www.enworld.org/threads/gaming-for-good-with-jasper%E2%80%99s-game-day.678504. Raising funds and awareness for suicide prevention with link to events in April and May.


© Copyright 2021 by the Committee for the Advancement of Role-Playing Games (CAR-PGa), ISSN 1071 7129. The CAR-PGa Newsletter is a monthly publication. For more information contact David Millians, Editor, Paideia School, 1509 Ponce de Leon Avenue, Atlanta, Georgia 30307 USA, phone (404) 808-1070, fax (404) 377-3491, e-mail millians.david@paideiaschool.org. Back issues are available. Contributions of material from the membership are urged, and the byline is responsible for content. Deadline is the last weekday of the month, email preferred. Permission is granted to copy anything in the Newsletter, provided we get a credit line in the publication copying it, and it doesn't have someone else's copyright on it. Information, including details on joining CAR-PGa, can be obtained on the Internet at car-pga.org.